Cryhavok wrote:Perturabo-Liberal wrote:Yeah, I can see how massive amount of torpedoes can help getting some crits in. At this point it becomes more of throwing as much stuff as possible at your opponent and hope he gets overwhelmed, though.
That is exactly what it is. I should also note that the ordnance I send against enemy carriers is thunderhawk assault boats, not bombers, and I focus weapons. Statistically speaking, stuff inevitably gets through, and crits will inevitably happen, and then their launch bays will inevitably get crippled, they will then use their repair skills to bring them back on line, and you keep it up until their repair skill is on cooldown and their launch bays are crippled and if fires and hull breeches haven't killed them off, then you switch to bombers and murder them.
It just takes a long time, and requires patience, but it isn't an auto lost battle, the result either way is something either side will have to fight for.
Personally, I consider combined arms chaos to be the most difficult and fun opponent my space marine fleet can face.
The problem is that you are still required to see the targets to be able to launch boarding torpedoes, which is not always the case. I also in doubt if you can simply outdamage a dedicated carrier fleet like that due to low HP and lack of fighter screens SM have.