Space Marines Are Here!

The latest news and announcements for Battlefleet Gothic: Armada.
Halstead
Posts: 212
Joined: 23 April 2016, 22:20
Contact:

Re: Space Marines Are Here!

Postby Halstead » 21 June 2016, 21:15

Should be add to Q&A for Space Marines that their And They Shall Know No Fear trait mean they will not mutiny from ship loss or hull damage normally. (And some further explanation on that trait would be helpful as well)

User avatar
Spartan-089
Posts: 36
Joined: 07 June 2016, 00:19
Contact:

Re: Space Marines Are Here!

Postby Spartan-089 » 21 June 2016, 21:59

Sagranda wrote:
Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.


Belt Armor for Orks
Increased Hull Points for everyone else


Tindalos why do you keep doing this to orks? Why do you keep nerfing orks is beyond me, Belt Armor was absolutely mandatory for all ork ships and was always my first upgrade. Losing your deck on an ork ship makes it worthless, might as well consider the ship dead. If the Zzap tower benefited from zzap upgrades it would be decent, but they dont. Why couldn't they just replace extra armor like everyone else got. I don't even care about the loss of taunt at this point. Why do you keep pushing orks to be a ranged faction with yet another zzap upgrade we dont need. Please just give us back Belt Armor, remove AP rounds from everyone or give them back to us, and make the chained squig an already unlocked crew member like all other factions. Why do they keep doing this, I was excited for the update and now I just don't want to play this game anymore.
Last edited by Spartan-089 on 21 June 2016, 22:03, edited 1 time in total.
Kommando Blitza is da most kunning and savage ork there iz.

Orkz iz okay

User avatar
MataCucasRAID2
Posts: 47
Joined: 11 May 2016, 16:54
Contact:

Re: Space Marines Are Here!

Postby MataCucasRAID2 » 21 June 2016, 22:00

Can anyone tell me the difference between the chapters of the SM? I dont see anyone.....
Heretics and Xenos can survive nuclear blasts... but not RAID spray!

User avatar
Anuri
(Former) Technical Tester
Posts: 469
Joined: 02 February 2016, 16:10
Contact:

Re: Space Marines Are Here!

Postby Anuri » 21 June 2016, 22:35

MataCucasRAID2 wrote:Can anyone tell me the difference between the chapters of the SM? I dont see anyone.....


The colour!

Friday13th
Posts: 2
Joined: 01 May 2016, 15:32
Contact:

Re: Space Marines Are Here!

Postby Friday13th » 21 June 2016, 23:19

Do SM have a battleship? I know they do not seem to have any battle cruisers.

User avatar
Shaftoe
(Former) Technical Tester
Posts: 271
Joined: 03 November 2015, 10:22
Location: Imperium of Man, Holy Terra, Territory of Ancient Russia.
Contact:

Re: Space Marines Are Here!

Postby Shaftoe » 21 June 2016, 23:22

Can't get Battlebarge in 2v2 games. Thanks to "expensive ships". You know, SM cruisers aren't good enough to deal with imperial battleships for lower price! Not even close! Get back battlebarge into 2v2 games.

And their prices seem to be inadequate. Escorts are completely outclassed by larget ships only because of their cost.
Plus, they suffer from lack of intelligence. A ship like widowmaker of Imperial Navy is required.

Also, spce marines ships love, LOVE to stay and watch combat. IN vessels usually manuevering to survive, while SMs just stay and shoot. With sad consequences...

Generally speaking, Space Marines faction is nothing but brick. Too brutal and absurdly vulerable to some things. I realize that it's their specific, but now it seems to be too... grotesque... Faction needs major overhaul to make it more flexible and tactical. What we have now may be discribed as: "pick up a brick and drop it at showcase". If showcase is hardened, then brick will bounce back in your face. Painful experience indeed.
"There is no such thing as innocence, merely variety of degrees of guilt" - Inquisitorial motto.

User avatar
BrianDavion
Posts: 1017
Joined: 12 March 2016, 02:32
Contact:

Re: Space Marines Are Here!

Postby BrianDavion » 21 June 2016, 23:49

the Space Marines could proablty get the IN's escorts as well as their own without breaking things too much, and they could have em in table top

The_Phalanx
Posts: 32
Joined: 22 June 2016, 00:05
Contact:

Re: Space Marines Are Here!

Postby The_Phalanx » 22 June 2016, 00:11

Why was the point of the +10 point cost increase of the Eldar Shadow Cruiser? Why was neither that change nor the upgrades that were removed reported in the patch notes?

User avatar
Cryhavok
Posts: 292
Joined: 03 June 2016, 16:02
Contact:

Re: Space Marines Are Here!

Postby Cryhavok » 22 June 2016, 03:53

You can put the voss pattern shield on the escorts.

Get that, the extra shield cap, and the homing torpedoes on their torpedo escorts and just keep them 12k+ away. They do fine for me. Once you have the homing torpedoes on them set them to broadside so they always try to maintain their distance.
Do you hear the voices too?!?

User avatar
BrianDavion
Posts: 1017
Joined: 12 March 2016, 02:32
Contact:

Re: Space Marines Are Here!

Postby BrianDavion » 22 June 2016, 08:53

Drakki wrote:
BrianDavion wrote:the Space Marines could proablty get the IN's escorts as well as their own without breaking things too much, and they could have em in table top

True, except specialist escorts like the widowmaker.



sopmehow I doubt the widowmaker would break space marines, but the homing boarding torpedos mated with the sensor range could have some unintended concequences yes


Return to “News & Announcements”

Who is online

Users browsing this forum: No registered users and 2 guests