Space Marines Are Here!

The latest news and announcements for Battlefleet Gothic: Armada.
Halstead
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Re: Space Marines Are Here!

Postby Halstead » 21 June 2016, 18:14

Oh Emperor God! The favours.....I can see why they decided to limit them each to only one ship in a fleet.

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Cryhavok
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Re: Space Marines Are Here!

Postby Cryhavok » 21 June 2016, 18:28

Sagranda wrote:
Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.


Belt Armor for Orks
Increased Hull Points for everyone else

Thanks for the info. I am kind of annoyed at this. I put extra hull points on all my escorts :(
Do you hear the voices too?!?

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BrianDavion
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Re: Space Marines Are Here!

Postby BrianDavion » 21 June 2016, 19:39

Halstead wrote:Oh Emperor God! The favours.....I can see why they decided to limit them each to only one ship in a fleet.


yeah, they're MUCH more powerful.

Zeblasky
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Re: Space Marines Are Here!

Postby Zeblasky » 21 June 2016, 19:58

Just discovered that SM have lock on boarding torpedos. Even with eldar fighters I still feel voilated. Carriers or high troop rating are a must.

sjaugust1
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Re: Space Marines Are Here!

Postby sjaugust1 » 21 June 2016, 20:33

Just want to make sure I'm reading this correctly. Orks are getting a free extra weapon as in upgrade? Is that to counteract the loss of ap rounds? At the moment it seems like more firepower is exactly what the orks need right now so I'm ok with more weapons!
What's the fireing arc on the weird tower gun?

sjaugust1
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Re: Space Marines Are Here!

Postby sjaugust1 » 21 June 2016, 20:35

So is it possible to drop an opponents troop value to 0 with chaos now? Wonder if that's an instant kill or warp out at that point...

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Cryhavok
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Re: Space Marines Are Here!

Postby Cryhavok » 21 June 2016, 20:44

sjaugust1 wrote:So is it possible to drop an opponents troop value to 0 with chaos now? Wonder if that's an instant kill or warp out at that point...

Why would it be that? All it would do would be to raise the assault action success chance, nothing more.
Do you hear the voices too?!?

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Sagranda
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Re: Space Marines Are Here!

Postby Sagranda » 21 June 2016, 20:49

sjaugust1 wrote:Just want to make sure I'm reading this correctly. Orks are getting a free extra weapon as in upgrade? Is that to counteract the loss of ap rounds? At the moment it seems like more firepower is exactly what the orks need right now so I'm ok with more weapons!
What's the fireing arc on the weird tower gun?


270°
Keep in mind though that it doesn't benefit from Zzap upgrades and needs points in the Weirdboy crew, unless you want to keep it with 3k range, and Orkz don't really have points to throw around.
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

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Cryhavok
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Re: Space Marines Are Here!

Postby Cryhavok » 21 June 2016, 20:56

Sagranda wrote:
sjaugust1 wrote:Just want to make sure I'm reading this correctly. Orks are getting a free extra weapon as in upgrade? Is that to counteract the loss of ap rounds? At the moment it seems like more firepower is exactly what the orks need right now so I'm ok with more weapons!
What's the fireing arc on the weird tower gun?


270°
Keep in mind though that it doesn't benefit from Zzap upgrades and needs points in the Weirdboy crew, unless you want to keep it with 3k range, and Orkz don't really have points to throw around.

It might be worth using if it got the upgrades and got full functionality without crew points. As it is now, I wouldn't even consider it. Not at the price of an upgrade and the crew points.
Do you hear the voices too?!?

sjaugust1
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Re: Space Marines Are Here!

Postby sjaugust1 » 21 June 2016, 21:10

Not even on light cruisers who as is are forced into using lotsa gunz or the nerfed kannons? Both aren't very reliable and connecting with that 144 damage weapon (that I forgot the name of) at 3k front range really blows. Even worse because you're forced into using lotsa guns as an alternative damage option. At this point I just want to hit someone with anything!

As for the 0 troop thing I figured with no one left to protect the crew the ship would be forced to leave. Otherwise we should be able to attack the crew itself then for some kind of extra debuff. Basic sci-fi stuff. A ship without a crew is a valuable thing.


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