Space Marines Are Here!

The latest news and announcements for Battlefleet Gothic: Armada.
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Netheos
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Space Marines Are Here!

Postby Netheos » 21 June 2016, 16:17

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Greetings admirals,

The defenders of mankind stand ready, as the Space Marines fleet blasts into battle with this latest update!

This latest patch also introduces a range of additional features including Elite Mode, preset ship behaviours and new upgrades for each of the original fleets.

Check out the patch notes below!

Features

  • Space Marines DLC is now available! The defenders of mankind are ready.
  • The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
  • A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
  • You can now preset your ships’ behavior and auto-launches in the Docks.
  • Help and FAQ are now available through main menu and in game menu.

Bug Fix

  • Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
  • Fixed a crash happening if two players with two different versions of the game try to play together.
  • Wreckage fields no longer appear within deployment zones.
  • Fixed a bug that display dialogue during the campaign without the corresponding text.
  • Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
  • Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
  • Fixed a bug duplicating the Substitutes in the Pregame Screen.
  • Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
  • Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
  • Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
  • Fixed a bug displaying the wrong shape for the Ork Transport Ship.
  • Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).

GUI

  • The size of the “To Battle” button in the Docks is now correct.
  • Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
  • Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
  • Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
  • The size of Tooltips has been improved to avoid visual bugs.
  • New caches for all factions in the Docks.

Graphics

  • Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
  • Ork Space Hulk Engine reworked.
  • Ork Fighta-Bommas now display their 3D Mesh correctly.
  • Fixed a bug causing the Engine explosions to stay after destruction.
  • Defence Platforms now have deployment restriction zones displayed.
  • The Rally skill now have a new FX.
  • Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
  • The reactor FX is now more or less bright depending on the speed of the ship.
  • Fixed a bug causing Imperial FX to not show when it should.
  • Chaos Lances FX has been modified.
  • Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.

Optimization

  • In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
  • If your save is corrupted, a message is now displayed indicating that it cannot be loaded.

Gameplay

  • Imperial Navy

    • A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.
  • Chaos

    • A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.
  • Ork Pirates

    • A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.
  • Eldar Corsairs

    • A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.

Text

  • Various changes to the texts.
  • Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
  • Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
  • Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
  • Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
  • Fixed a bug in all languages but English that did not translated the difficulty option.

Sound

  • Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.

Zeblasky
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Re: Space Marines Are Here!

Postby Zeblasky » 21 June 2016, 17:01

A lots of interesting stuff, with more faction diversity! Love it.

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Mr Morden
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Re: Space Marines Are Here!

Postby Mr Morden » 21 June 2016, 17:03

Excellent - patching now - thanks :)
Imperial - Lady Lukara (8), Chaos - Abraxus (8), Eldar - Flower of Carnage (2) , Orks - Big Bazza (6), Wolve - Floki (6) :mrgreen:

MYNAME?
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Re: Space Marines Are Here!

Postby MYNAME? » 21 June 2016, 17:15

WELL DONE!

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Cryhavok
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Re: Space Marines Are Here!

Postby Cryhavok » 21 June 2016, 17:17

Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.
Do you hear the voices too?!?

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Bludfist
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Re: Space Marines Are Here!

Postby Bludfist » 21 June 2016, 17:24

Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.

wierd boy tower replaces belt armor on orks

the IN/chaos upgrades replaces the +1 LS upgrade i think?
Chaos walking into Aldorf be like
Spoiler : :
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Sagranda
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Re: Space Marines Are Here!

Postby Sagranda » 21 June 2016, 17:24

Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.


Belt Armor for Orks
Increased Hull Points for everyone else
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

Zeblasky
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Re: Space Marines Are Here!

Postby Zeblasky » 21 June 2016, 17:39

Sagranda wrote:
Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.


Belt Armor for Orks
Increased Hull Points for everyone else



Feels a bit unfair, even if this does make perfect sence for a race like orks. They need 50% to double the benefit of Hull points increase then.

Also, anyone knows what are ingame differences between chapters?

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Sagranda
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Re: Space Marines Are Here!

Postby Sagranda » 21 June 2016, 17:43

Zeblasky wrote:
Sagranda wrote:
Cryhavok wrote:Would someone tell me what each of the new upgrades is replacing please? If I get that I can update my spreadsheets while I am still at work. I would appreciate it.


Belt Armor for Orks
Increased Hull Points for everyone else



Feels a bit unfair, even if this does make perfect sence for a race like orks. They need 50% to double the benefit of Hull points increase then.

Also, anyone knows what are ingame differences between chapters?


Sagranda wrote:
Chapter will be selected at fleet creation
It is purely cosmetic and a bit of extra flair, since the unlocked crew members through the Favours are named after Members of the specific chapter
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

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Cryhavok
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Re: Space Marines Are Here!

Postby Cryhavok » 21 June 2016, 17:46

Thanks for all the replies, working on updates now.
Do you hear the voices too?!?


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