Patch Notes - 1st April 2016

The latest news and announcements for Battlefleet Gothic: Armada.
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Velociraptom
Focus Team
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Patch Notes - 1st April 2016

Postby Velociraptom » 01 April 2016, 11:35

Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.6756

Bug Fix

  • Fixed a bug occurring in the first two missions of the Campaign.
  • Fixed two Crashes occurring in multiplayer.
  • Fixed some variables that didn’t indicate the correct values.
  • Fixed a bug that caused high level Breakthrough missions to have 3 Defence platforms instead of 4.
  • Fixed a Bug that caused the Big Red Button to be endless.
  • Fixed a bug altering the visibility of the Execute button.
  • Fixed various bugs reported by players.
  • Fixed a bug causing the Battleship Ork to have less defensive turrets than indicated, it now have its 15 defensive turrets.
  • Fixed a bug allowing the Shokk-Attack Mega Kannon to get back the Data.
  • Fixed a Crash caused by the use of Alt during a Loading Screen.
  • Fixed a bug causing torpedoes to rarely not collide with ships.
  • Fixed a bug occurring for the Guest of a Multiplayer when the Skill “Emperor’s Tarot” is used.
  • Fixed a bug affecting the 33D Mesh of the Chassa-Bomma Ork.
  • Fixed a bug on the Cooldown FX.
  • Fixed a bug affecting the Cost of Ork Battery Weapons.
  • Fixed a bug affecting the Auto-Deploy feature.
  • Fixed a bug that sometimes made the cursor disappear.
  • Fixed a bug affecting the Crewmember Tooltips.
  • Fixed a bug showing the guest’s Cooldowns higher than indicated by the Tooltip.
  • Suppressed the Tooltip on Wreckages saying “ Test – Ca marche”.
  • Fixed a bug causing the ship list to overlay with the Captain panel in Port Maw.
  • Fixed a bug affecting the Binding in the options which were disabled.

GUI

  • New Icons for the Generator Security Team and Cogitator Linkage.
  • Numerous scale anchors reworked to fit various resolutions.

Graphics

  • Traktor Kannon FX improved.
  • New Celestial Bodies “Stations” on the Battlefield.
  • Optimisation of the Emperor’s Tarot FX.

Optimisation

  • Bomb Feedbacks are now visible by all players.
  • The skills Augure Probe and Recon Beacon now detect Minefields.
  • Weapons now have a list of attributes.
  • Links between systems in Campaign reworked.
  • You can now Double-click on saves to rewrite/ Launch them.

Ergonomy

  • You can now Ctrl + Click on ships or in the Ship list to add or remove ships to a group.
  • New Feedback for the Capitulation.
  • Mines now have a Feedback for their activation zone.
  • The Critical Damage Icon on the Warp Jump has been modified to show its affiliation mor clearly.

Gameplay

  • Ork Weaponry’s Costs have been reworked.
  • The Orks Zzap Weapons are no longer Unstable.
  • Orks Kannonz now have the Imprecise Attribute. They remain at 100% precision at 0k, but lose more precision with distance, ending at 0% at 6k
  • The newly added Celestial bodies “Stations” Block Fires such as Torpedoes, Macro-Weapons and Lances, giving an efficient cover. Ordnances ignore the Stations.
  • The Skill “Taunt” was heavily modified : it now have a reduced range, from 10K to 7.5K, It does not silence its target, which can still use skills, but can’t manoeuver. Finally, it no longer attract the target to 3k distance, but instead force it to attack the ship in accord with its behavior set.
  • The Ugrade “Void-Locust Swarmcloud” from the Mark of Nurgle now deal Pure damage, instead of damage mitigated by Armor.
  • The Faction Trait “Loyalty” now show the chances of insubordination for Imperial Navy and Chaos.
  • Affiliation of the Disengagement Skill “Warp Jump” is now the Generator.
  • The Space Stations Missions went under heavy modifications:
    • Space Station Assault Mission is no longer available in its smaller setting “300/600 fleetpoints”. It is still present in its bigger format.
    • Space Stations now have access to Special Orders excepted “Running Silent”.
    • Space Stations Now have three Instances of the “Reinforcement” skill, adapted for each faction.
      • Imperial Navy : Cobra Destroyer
      • Chaos : Iconoclast Destroyer
      • Ork : Brute Frigate
    • Space Stations now have the upgrades:
      • Lances Range Augmentation.
      • Macro-Weapons Range Augmentation.
      • Detection Range Augmentation.
      • Ordnance Cooldown reduced.
      • Special Orders duration Improvement.
    • In Space Station Assault Mission, the Defender can now place 10 Minefields where he wants in the Station’s Detection range.
  • Defence Platforms now have skills depending on the mission:
    • Energy Transfer in Space Station Assault
    • Void Shield Overcharge in Breakthrough
  • In Assassination Missions, the Defender no longer have 400 fleet points but 600.
  • Ork Traktor Kannon range improved, from 5k to 7.5k
  • Ork Flingz now fire twice faster than before, and their damages and critical hit chances have been divided by 2.
  • In 600 points convoy, attacker must now destroy 4 transport ships and not 3 in order to win.

Text

  • Numerous corrections on tooltips and texts.

Known Issues

  • Space Station Reinforcement skill: Tooltip always display « Cobra » class escort vessel.
  • Space Station have 2 wrong Upgrades: Targeting Matrix and Enhanced Battle Bridge.

Glory to the Emperor!

Tindalos Interactive and Focus Home Interactive

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Azrael
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Re: Patch Notes - 1st April 2016

Postby Azrael » 01 April 2016, 11:41

Why must you release the patch notes on today of all days? How can we trust that these are actually real?

TODAY IS A DAY OF LIES AND DECEIT!!!

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Sabier
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Re: Patch Notes - 1st April 2016

Postby Sabier » 01 April 2016, 11:53

I got the update on Steam, but now the game won't start (it's in the active Processes in the Task Manager, but no window comes up).

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LightMonk
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Re: Patch Notes - 1st April 2016

Postby LightMonk » 01 April 2016, 11:54

Intresting Additions and Changes.
like it.

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Sagranda
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Re: Patch Notes - 1st April 2016

Postby Sagranda » 01 April 2016, 11:58

Velociraptom wrote:Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.673

Bug Fix

  • Fixed a bug occurring in the first two missions of the Campaign.
  • Fixed two Crashes occurring in multiplayer.
  • Fixed some variables that didn’t indicate the correct values.
  • Fixed a bug that caused high level Breakthrough missions to have 3 Defence platforms instead of 4.
  • Fixed a Bug that caused the Big Red Button to be endless.
  • Fixed a bug altering the visibility of the Execute button.
  • Fixed various bugs reported by players.
  • Fixed a bug causing the Battleship Ork to have less defensive turrets than indicated, it now have its 15 defensive turrets.
  • Fixed a bug allowing the Shokk-Attack Mega Kannon to get back the Data.
  • Fixed a Crash caused by the use of Alt during a Loading Screen.
  • Fixed a bug causing torpedoes to rarely not collide with ships.
  • Fixed a bug occurring for the Guest of a Multiplayer when the Skill “Emperor’s Tarot” is used.
  • Fixed a bug affecting the 33D Mesh of the Chassa-Bomma Ork.
  • Fixed a bug on the Cooldown FX.
  • Fixed a bug affecting the Cost of Ork Battery Weapons.
  • Fixed a bug affecting the Auto-Deploy feature.
  • Fixed a bug that sometimes made the cursor disappear.
  • Fixed a bug affecting the Crewmember Tooltips.
  • Fixed a bug showing the guest’s Cooldowns higher than indicated by the Tooltip.
  • Suppressed the Tooltip on Wreckages saying “ Test – Ca marche”.
  • Fixed a bug causing the ship list to overlay with the Captain panel in Port Maw.
  • Fixed a bug affecting the Binding in the options which were disabled.

GUI

  • New Icons for the Generator Security Team and Cogitator Linkage.
  • Numerous scale anchors reworked to fit various resolutions.

Graphics

  • Traktor Kannon FX improved.
  • New Celestial Bodies “Stations” on the Battlefield.
  • Optimisation of the Emperor’s Tarot FX.

Optimisation

  • Bomb Feedbacks are now visible by all players.
  • The skills Augure Probe and Recon Beacon now detect Minefields.
  • Weapons now have a list of attributes.
  • Links between systems in Campaign reworked.
  • You can now Double-click on saves to rewrite/ Launch them.

Ergonomy

  • You can now Ctrl + Click on ships or in the Ship list to add or remove ships to a group.
  • New Feedback for the Capitulation.
  • Mines now have a Feedback for their activation zone.
  • The Critical Damage Icon on the Warp Jump has been modified to show its affiliation mor clearly.


So far, so good.

Gameplay

  • Ork Weaponry’s Costs have been reworked.
  • The Orks Zzap Weapons are no longer Unstable.
  • Orks Kannonz now have the Imprecise Attribute. They remain at 100% precision at 0k, but lose more precision with distance, ending at 0% at 6k


I think there are more tweaks to be made, but without the damage reduction it sounds ok for now.
Especially like the change to the Zzap Weapons

  • The newly added Celestial bodies “Stations” Block Fires such as Torpedoes, Macro-Weapons and Lances, giving an efficient cover. Ordnances ignore the Stations.
  • The Skill “Taunt” was heavily modified : it now have a reduced range, from 10K to 7.5K, It does not silence its target, which can still use skills, but can’t manoeuver. Finally, it no longer attract the target to 3k distance, but instead force it to attack the ship in accord with its behavior set.


  • Thumps Up. Great

  • The Ugrade “Void-Locust Swarmcloud” from the Mark of Nurgle now deal Pure damage, instead of damage mitigated by Armor.


  • Wait, it was affected by Armor? I thought it wasn't, because it would have made no sense to me haha
    Good to know

  • The Faction Trait “Loyalty” now show the chances of insubordination for Imperial Navy and Chaos.


  • Why not for da lovly Orkz?
    Aside from that, I like it

  • Affiliation of the Disengagement Skill “Warp Jump” is now the Generator.


  • Ok

  • The Space Stations Missions went under heavy modifications:
    • Space Station Assault Mission is no longer available in its smaller setting “300/600 fleetpoints”. It is still present in its bigger format.
    • Space Stations now have access to Special Orders excepted “Running Silent”.


  • Ahm...they already had access to them.
    Did I miss something aside from them taking out "Running Silent" from the Orders?

  • Space Stations Now have three Instances of the “Reinforcement” skill, adapted for each faction.
    • Imperial Navy : Cobra Destroyer
    • Chaos : Iconoclast Destroyer
    • Ork : Brute Frigate


  • Should have made the reinforcements at least the "middle" escorts like Iconoclast Destroyer, Firestorm Frigate, etc.

  • Space Stations now have the upgrades:
    • Lances Range Augmentation.
    • Macro-Weapons Range Augmentation.
    • Detection Range Augmentation.
    • Ordnance Cooldown reduced.
    • Special Orders duration Improvement.


  • Ok, good.

  • In Space Station Assault Mission, the Defender can now place 10 Minefields where he wants in the Station’s Detection range.
  • Defence Platforms now have skills depending on the mission:
    • Energy Transfer in Space Station Assault
    • Void Shield Overcharge in Breakthrough


  • That sounds good, but I would have liked to see an increase in hull/shield points and something against ramming damage.
    One/two torpedo hit/s + ramming + maybe a boarding action and the platform is gone.
    Way to easy to pull off imho

  • In Assassination Missions, the Defender no longer have 400 fleet points but 600.


  • April Fools detected

  • Ork Traktor Kannon range improved, from 5k to 7.5k


  • good to see that against those pesky kiting fleets.

  • Ork Flingz now fire twice faster than before, and their damages and critical hit chances have been divided by 2.
  • [/list]


    Not sure if I like or not.
    Feels orky though

    Text

    • Numerous corrections on tooltips and texts.


    Good.


    What I personally missed in those notes, aside from various other bugfixes, was that there is "no refund" yet for when you want to change upgrades/skills or replace a ship
    AND
    the "Fatal Error" crash when playing with "Focus Target" toggled on, but maybe that just wasn't explicit mentioned
    I play Orkz to collect all those salty Imperial tears
    #FeelsWaaaghBoss

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    Lovenought
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    Re: Patch Notes - 1st April 2016

    Postby Lovenought » 01 April 2016, 12:04

    It all seems good. I can't wait to test this out!

    thewolfpack
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    Joined: 15 March 2016, 19:36
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    Re: Patch Notes - 1st April 2016

    Postby thewolfpack » 01 April 2016, 12:13

    Thank you!

    Crumplezone
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    Joined: 30 March 2016, 22:54
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    Re: Patch Notes - 1st April 2016

    Postby Crumplezone » 01 April 2016, 12:18

    Imperial and Chaos spacestations never had orders available to them, Orks however did, hence the bugfix/change. So yeah that is probably what you missed in that regard.

    Also Mark of Nurgle changes...mmm...yessssss, grandfather nurgle is happy. My chaos fleet is kitted with MoN so this is even better, come at me Orks :lol:

    I never had a issue with the spacestation missions but I know a few in my group of friends were having issues so nice changes in that regard.

    Now if you could work on making the Retribution class less sucky in broadside capacity, e.g. make its batteries 18 damage each I'd be a happy chap.

    warlock00
    Posts: 39
    Joined: 06 February 2016, 06:48
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    Re: Patch Notes - 1st April 2016

    Postby warlock00 » 01 April 2016, 12:18

    Good to know
    The Faction Trait “Loyalty” now show the chances of insubordination for Imperial Navy and Chaos.

    Why not for da lovly Orkz?


    Orkz already show it.

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    Sputnik
    (Former) Technical Tester
    Posts: 168
    Joined: 22 October 2015, 16:31
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    Re: Patch Notes - 1st April 2016

    Postby Sputnik » 01 April 2016, 12:34

    Very nice, looking forward to play it! ;)


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