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by PistonMiner
03 March 2017, 12:35
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 109447

Re: Veritatem Imperialis mod - Version PR-0-1

Well, it's possible to apply skills via upgrades. The real question is what upgrades to replace.
by PistonMiner
02 March 2017, 22:24
Forum: General Gameplay Discussion
Topic: PistonMiner's mods
Replies: 16
Views: 13609

Re: PistonMiner's mods

Neighbor Kid wrote:
PistonMiner wrote:I have updated the OP with a new version which should address this problem.



Very awesome! I see it does Crusier clash and Date Recovery, does it also work with breakthrough, planetary assault etc?

Thank you so much!


The patch only changed Deathmatch (Cruiser Clash).
by PistonMiner
02 March 2017, 22:17
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 109447

Re: Veritatem Imperialis mod - Version PR-0-1

Probably not gonna end up in VI, but cool nonetheless: Image
by PistonMiner
01 March 2017, 21:12
Forum: General Gameplay Discussion
Topic: PistonMiner's mods
Replies: 16
Views: 13609

Re: PistonMiner's mods

I have updated the OP with a new version which should address this problem.
by PistonMiner
28 February 2017, 22:27
Forum: General Gameplay Discussion
Topic: PistonMiner's mods
Replies: 16
Views: 13609

Re: PistonMiner's mods

Neighbor Kid wrote:Piston, would it be possible to check and see if there is a way to edit the points for skirmish, and elite battles?


In what way exactly aren't they currently edited?
by PistonMiner
15 February 2017, 20:46
Forum: General Gameplay Discussion
Topic: PistonMiner's mods
Replies: 16
Views: 13609

Re: PistonMiner's mods

Neighbor Kid wrote:I just did a 1500 point custom battle against chaos... and it was awesome! Performance did drop. I normally get 60 FPS constant, but it did slump to about 25 at times.. but it was still freaking awesome! Does this work in skirmish/elite battles?


I haven't done any testing, but I think it should.
by PistonMiner
15 February 2017, 20:08
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 109447

Re: Veritatem Imperialis mod - Version PR-0-1

I have made both a MWJ effect and fleet point mod and posted both of them here.
by PistonMiner
15 February 2017, 20:05
Forum: General Gameplay Discussion
Topic: PistonMiner's mods
Replies: 16
Views: 13609

PistonMiner's mods

Overview This is the thread I'll use to share all my mods for this game that aren't Veritatem Imperialis. Play Multiplayer at your own risk with these mods. Installation instructions of the mods are, if not otherwise specified, all the same and located at the bottom of the post. Restored Micro Warp...
by PistonMiner
15 February 2017, 17:22
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 109447

Re: Veritatem Imperialis mod - Version PR-0-1

Well.. with how slow the devs take to actually put out an update or anything, I think the repairing after patching won't be so often. What has it ben now? 3-4 months since the last update? lack of time... yeap such is life... Still, when they do, it can be quite a lot of effort to the extent of rem...
by PistonMiner
15 February 2017, 12:07
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 109447

Re: Veritatem Imperialis mod - Version PR-0-1

wouldnt be shocked either.. so heres to hoping... though we all know hope is the first step on the road to disappointment. At least IN ships are some what mod-able. What about SM ships? Can the port and starboard macro battery of say the Battlebarge be replaced by lance battery if the weapon system...

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