Search found 48 matches
- 09 May 2016, 19:13
- Forum: Ork Pirate Fleets
- Topic: Traktor Beam Spam
- Replies: 128
- Views: 18753
Re: Traktor Beam Spam
Give Orks prow mounted Flakk Kannons (mini nova cannons mechanically) that shoots shells which explode at up to 12k range, spewing boarding shrapnel. It would do minimal damage, but always crits in a 1k radius. >.>
- 09 May 2016, 18:08
- Forum: General Gameplay Discussion
- Topic: A Challenge
- Replies: 10
- Views: 2611
Re: A Challenge
4 LC can work well as Imperials at lower levels. The problem is when you get to higher levels and point value games when it fails against certain fleet setups. I've been playing a 4 LC Imperial Fists Admiral, and early on it was great, but as bigger fleet sizes become available, win/loss is slowly t...
- 09 May 2016, 17:55
- Forum: General Gameplay Discussion
- Topic: I Hope Some Day These Games Become Fair
- Replies: 36
- Views: 4946
Re: I Hope Some Day These Games Become Fair
Adding points is a simple solution, but with the side effect of allowing even fewer ships per battle.
- 09 May 2016, 16:37
- Forum: General Gameplay Discussion
- Topic: Campaign really tough
- Replies: 22
- Views: 5661
Re: Campaign really tough
Going into the campaign with prior game play knowledge makes a huge difference, so does going in knowing what to expect from key events. Some missions are harder to complete than others, but this changes as campaign progresses. In my opinion: Easy: No ships lost or damaged Average: Some ships damage...
- 09 May 2016, 16:21
- Forum: General Gameplay Discussion
- Topic: I Hope Some Day These Games Become Fair
- Replies: 36
- Views: 4946
Re: I Hope Some Day These Games Become Fair
I see it from both ends while leveling a new Admiral. One upgraded level 10 LC can handle two identical level 2 LCs without many issues, but this gap decreases as levels become closer. For example, once key upgrades like AP, speed, or range upgrades (depending on faction) become universal, that leve...
- 09 May 2016, 16:08
- Forum: General Gameplay Discussion
- Topic: Eldars from a eldar point of view : close range option
- Replies: 17
- Views: 2570
Re: Eldars from a eldar point of view : close range option
... Agree they never give me a problem as ork apart from boredom if they go carrier focus. I pretty much use a similar batch of tricks from the ork skill/favour/upgrade perspective as you mention above. Tbh the only time I get beat is if the Eldar player gets lucky with the rng and plays his or her...
- 09 May 2016, 15:53
- Forum: Bug Reports
- Topic: [Video Record] Multiplayer: Ship Missing in Battlemap
- Replies: 0
- Views: 268
[Video Record] Multiplayer: Ship Missing in Battlemap
Here's the video: https://www.youtube.com/watch?v=67gyeq2Prb0
The ship selection screen showed that I had 4 line ships selected: BC, C, 2x LC. On the battle map during ship placement phase, the cruiser was nowhere to be found.
The ship selection screen showed that I had 4 line ships selected: BC, C, 2x LC. On the battle map during ship placement phase, the cruiser was nowhere to be found.
- 09 May 2016, 15:29
- Forum: General Gameplay Discussion
- Topic: Please remove taunt from the game
- Replies: 44
- Views: 6711
Re: Please remove taunt from the game
I'm fine with removing Taunt from the game, but only if it's replaced with something worthwhile. While I agree that having no control over one's ship is annoying, but removing a meta-defining ability without compensation is foolishness. Even with Taunt in game, a perfectly played Eldar or kiting Cha...