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by MysticForce
14 May 2016, 02:27
Forum: General Gameplay Discussion
Topic: Codex Answers Compiled
Replies: 20
Views: 8054

Re: Codex Answers Compiled

Thank you for your efforts - it's the only reason I actually read all of that >.>
by MysticForce
14 May 2016, 02:22
Forum: General Gameplay Discussion
Topic: Steam Good reviews vs Bad reviews
Replies: 17
Views: 2448

Re: Steam Good reviews vs Bad reviews

Actually, Imperials have it better than most other races when it comes to adapting to multiple roles with limited ship slots - although it isn't peachy for anyone.

It'd be nice if we get 2 BBs, 4 BCs, 6 CA, and 8 LCs...and higher point game modes while we are at it, but ah well.
by MysticForce
14 May 2016, 02:19
Forum: General Gameplay Discussion
Topic: No Patch today?
Replies: 34
Views: 3797

Re: No Patch today?

Be it one big patch, or a bunch of small patches - both are workable software update models. The problem is that problem exists now, and no matter what the Devs decide to do, some people aren't going to be happy, so they might as well choose the path that they themselves are most comfortable with. I...
by MysticForce
13 May 2016, 15:13
Forum: General Gameplay Discussion
Topic: Destroyed ships
Replies: 1
Views: 685

Re: Destroyed ships

I agree, destroyed ships should get 50% exp rather than 0. I say this for two reasons. One, new players will find multiplayer much less frustrating when they can improve even when they lose against vastly superior fleets. Two, experienced players trying to try out new things won't have to deal with ...
by MysticForce
13 May 2016, 14:14
Forum: Imperial Navy
Topic: Imperial and Chaos 2v2
Replies: 14
Views: 2712

Re: Imperial and Chaos 2v2

Imperial + Chaos 2v2 has a whole lot of strategies to choose from. 1. If Chaos goes carriers, Imperials can bring brawlers and detection to defend the carrier group (and to cripple enemy ships when necessary). Or, you can bring torpedoes and keep at long range. It's pointless to bring Novas unless v...
by MysticForce
13 May 2016, 13:58
Forum: General Gameplay Discussion
Topic: Ok, data grab missions
Replies: 8
Views: 1908

Re: Ok, data grab missions

Early game Data Recovery (both modes) games are annoying because you have limited detection and skills. However, there are two basic things you can do to make this mission easier - and eventually, once your fleet is leveled up, Data Recovery becomes extremely easy. 1. Let the AI take the data, and d...
by MysticForce
12 May 2016, 14:53
Forum: General Gameplay Discussion
Topic: Eldar, space elves, void pirates, the fun police
Replies: 11
Views: 2036

Re: Eldar, space elves, void pirates, the fun police

Well, unfortunately in the early game Eldar and Chaos have little choice by to kite around Imps and Orks. In the early game (say, pre level 4 admiral), if either try to fight Imps and Orks up close, they would lose a vast majority of the time. Once your ships and admiral are decently leveled (level ...
by MysticForce
12 May 2016, 14:42
Forum: General Gameplay Discussion
Topic: Countering Traktor + Taunt spam as IN
Replies: 18
Views: 2485

Re: Countering Traktor + Taunt spam as IN

I main Ork, and yes, it's pretty hard to counter traktor+taunt. There is, however, a possible counter. An Ork fleet built around traktors is built to counter kiters, so chances are the Ork player has few or none Goff ships and has to bring detection, stasis, and augur disruptor (anti MWJ) as skills,...
by MysticForce
12 May 2016, 04:51
Forum: General Gameplay Discussion
Topic: Campaign really tough
Replies: 22
Views: 5654

Re: Campaign really tough

Those exist...if you make the right choices.

I lost the first artifact off the bat as well, but managed to crawl my way back. That mission is pretty crazy when you get blindsided with that many enemies that early in the game >.>
by MysticForce
12 May 2016, 00:14
Forum: General Gameplay Discussion
Topic: Nova burst template and strike craft.
Replies: 10
Views: 2436

Re: Nova burst template and strike craft.

Torpedoes should be visible if they are deemed to be constantly boosting. However, there should be an upgrade for stealth torpedoes. Same speed as normal, but undetectable until within sensor range. It should add some tactical depth... and not tell the world which ships you are using a few seconds i...

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