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by Jerjare
07 May 2016, 02:40
Forum: Ork Pirate Fleets
Topic: Make the other favors as viable as Red Sunz!
Replies: 25
Views: 4930

Re: Make the other favors as viable as Red Sunz!

My idea was to allow Shokk the potential to board multiple targets, making it exponentially more effective than it is now, and giving it a very unique and Orky ability to do a boarding action without necessarily having to SEE the target. With the radius being what it is, it would be very possible to...
by Jerjare
07 May 2016, 02:26
Forum: Ork Pirate Fleets
Topic: Blood Axes rework.
Replies: 18
Views: 14066

Re: Blood Axes rework.

You don't read what I say, I say whatever the spam, it will be bad, atm the nova spam on orks are not the worst since the nc is already pretty bad, but the lonely carrier countering 4 solaris and a voidstalker, please, just stop, eldar got the best bombers in the game and that hurt a lot, fit your ...
by Jerjare
07 May 2016, 02:23
Forum: Ork Pirate Fleets
Topic: Ork strike craft are too weak!
Replies: 12
Views: 2658

Ork strike craft are too weak!

Ork strike craft seem underpowered. This wouldn't be a problem if Ork carriers were priced accordingly, but they aren't. Fighters seem fine and they're probably the best use of Grot bays most of the time, because Ork ships have less turrets than other races and with weak rear armor, enemy bombers ar...
by Jerjare
05 May 2016, 20:14
Forum: Ork Pirate Fleets
Topic: Make the other favors as viable as Red Sunz!
Replies: 25
Views: 4930

Make the other favors as viable as Red Sunz!

RIght now Red Sunz is far and away the best favor for Orks to take. The hyper-optimized build for Orks calls for an all Red Sunz fleet. This is evident for two reasons: 1.) Tractor beam is probably one of the most versatile abilities in the game. It is a fun ability, but it has SO MANY applications,...
by Jerjare
05 May 2016, 20:01
Forum: Ork Pirate Fleets
Topic: Blood Axes rework.
Replies: 18
Views: 14066

Re: Blood Axes rework.

The interesting thing with Blood Axes is that they are unsatisfactory for both opponents and Ork players. Opponents don't like to be victims of nova cannon spam. I don't blame them. Ork players don't like the weapon's function to be pigeonholed into only being useful on Bashas. The fact that it blow...
by Jerjare
05 May 2016, 19:57
Forum: Ork Pirate Fleets
Topic: Tactic: Brute spam?
Replies: 11
Views: 3098

Re: Tactic: Brute spam?

Savage Gunships are a better bet. They have more health and can cause a lot more potential damage. Brutes are fun in theory but way too micro intensive. The ships most vulnerable to ramming are to agile to reliably ram (Eldar). In theory you can take a bucket of Savage Gunships (in a 700 pt match, y...
by Jerjare
05 May 2016, 19:54
Forum: Ork Pirate Fleets
Topic: Lotsa thrusters
Replies: 3
Views: 1162

Re: Lotsa thrusters

Lotsa Thrusters gives you 25% more maneuver gauge 'fuel', allowing you to effectively travel 25% further. Red Sunz' favor regenerates the gauge 25% faster. They go very well together; you get more boost more frequently. Lotsa Thrusters also synergizes well with the ability that refreshes your maneuv...
by Jerjare
05 May 2016, 19:44
Forum: Ork Pirate Fleets
Topic: Blood Axes rework.
Replies: 18
Views: 14066

Re: Blood Axes rework.

I had thought of a similar idea. Mine was to make the Nova Cannon a Siege Gun that fired a torpedo-like projectile at a range of up to 12k units, traveling about the same speed as imperials' boosted torpedoes. The advantage here is you can blindfire so you can try to snipe enemies that are hiding as...

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