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by Jerjare
10 October 2016, 22:28
Forum: Ork Pirate Fleets
Topic: Goffs favor idea
Replies: 12
Views: 12815

Re: Goffs favor idea

4 87pt bashas like that would be pretty hilarious. Compared to the same number of blood axe bashas it's probably balanced.
by Jerjare
10 October 2016, 20:09
Forum: Ork Pirate Fleets
Topic: Goffs favor idea
Replies: 12
Views: 12815

Re: Goffs favor idea

If they were going for passive, they could've done it this way:

+1 boarding for every crew point of Boyz spent.

+2 crew points for you to spend.

A Goffs Basha would have double the boarding attacks as any other favor.
by Jerjare
10 October 2016, 20:04
Forum: General Gameplay Discussion
Topic: Once again, Ork zzap spam is disgusting
Replies: 34
Views: 8507

Re: Once again, Ork zzap spam is disgusting

Previously zappas were worthless. There are ways to tweak them without making them bad again. -limit the number of hardpoints that can take zappas. Orks can already take plenty of line ships, so they'll still get numbers if they really want to specialize. -make gunz and megakanonz actually viable al...
by Jerjare
10 October 2016, 19:32
Forum: Adeptus Astartes
Topic: It would be fun if each chapter got unique upgrades
Replies: 10
Views: 11722

Re: It would be fun if each chapter got unique upgrades

The Dark Templar favor idea I had only affected lightning strikes and the master of sanctity favored ship. Imperial Fists get slightly tougher ships and access to 2 IN ships. Blood Angels get better carrier craft but you spend more points on these types of ships anyway. I hardly see how these types ...
by Jerjare
10 October 2016, 19:21
Forum: Ork Pirate Fleets
Topic: Goffs favor idea
Replies: 12
Views: 12815

Goffs favor idea

Goffs are the only favor lacking an active ability for Orks. While +50% ramming seems nice, it just doesn't have the same tactical punch of more active abilities. Here's a more fun way to make Goffs as viable as say, Evil Sunz favor : Rammin' Gob - Telescopically shoots out the ram 1500m in front of...
by Jerjare
09 October 2016, 17:52
Forum: Adeptus Astartes
Topic: It would be fun if each chapter got unique upgrades
Replies: 10
Views: 11722

It would be fun if each chapter got unique upgrades

I had been thinking about this for a long time. How cool would it be if each chapter got some unique upgrades? Ultramarines : Jack of all trades- Advanced tactical cogitator upgrade further increases the duration of orders (exact amount can be tweaked for balance). Force Commander- The Ultramarines ...
by Jerjare
09 October 2016, 17:21
Forum: General Gameplay Discussion
Topic: Some Space Marine favor tweaks
Replies: 0
Views: 1006

Some Space Marine favor tweaks

Space Marines are very weird when it comes to favors. Since they are already morale immune, they have no morale crewmember. Your favor replaces this portrait, and putting points into it increases its effectiveness. Chapter Master is amazing, and only having one, plus spending 3 crew is still a small...
by Jerjare
09 October 2016, 17:09
Forum: General Gameplay Discussion
Topic: Fundamental Space Marine problems
Replies: 22
Views: 6083

Re: Fundamental Space Marine problems

Space Marines are more vulnerable to ordinance than any other faction. They can only take 1 fighter squadron at a time. They pay the same premium for having a carrier variant, but only get assault boats default; you have to spend a skill to get fighters and an upgrade to get bombers. 75 armor all ar...
by Jerjare
09 October 2016, 05:58
Forum: General Gameplay Discussion
Topic: Fundamental Space Marine problems
Replies: 22
Views: 6083

Fundamental Space Marine problems

One of Space Marines' biggest advantages is actually their biggest weakness. They have 75/75/75 armor, and low HP to balance this. The problem is there is so many things that can bypass that armor advantage and strike at the ship's chewy center. They also lack decent fighter screens, and so are part...
by Jerjare
13 May 2016, 02:44
Forum: Ork Pirate Fleets
Topic: Could we have some variety for orky playstyle?
Replies: 23
Views: 17438

Re: Could we have some variety for orky playstyle?

I think the last round of upgrade modifications to Imperial Navy helped them out considerably. They can ram better, their torps can fly faster, they can move faster, their shields can be tougher. All around, good stuff, balanced and fun to play. I just want Orks to have a comparable kit. Take away u...

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