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by Halstead
22 June 2016, 23:15
Forum: General Gameplay Discussion
Topic: Initial SM impressions
Replies: 116
Views: 15282

Re: Initial SM impressions

In TT, the Macro was generally used to attack the void shield and the lance was used to punch through the armor yes?
by Halstead
22 June 2016, 22:17
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 49148

Re: Codex Sages : Gameplay questions

Space Marines and They Shall Know No Fear trait mean they can not become insubordinate normally from ship loss and hull damage yes? Interesting tidbit: You can use MWJ to keep Knowing No Fear, since it puts the other ability on cooldown. *sigh* you do know THAT particular bit in the tooltip is univ...
by Halstead
22 June 2016, 21:14
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 49148

Re: Codex Sages : Gameplay questions

Space Marines and They Shall Know No Fear trait mean they can not become insubordinate normally from ship loss and hull damage yes?
by Halstead
22 June 2016, 20:54
Forum: Adeptus Astartes
Topic: Space marine weapon analysis
Replies: 7
Views: 2959

Re: Space marine weapon analysis

Imperator5 wrote:
Hustred wrote:How good is ordinance? Is bomber upgrade worth it? Do they have extra evasion like eldar one?


They do got extra evasion but there is only 3 of them with no fighter cover meatshields to take hits for them.
And each thunderhawk require 2 hits to be destroyed.
by Halstead
22 June 2016, 14:26
Forum: Adeptus Astartes
Topic: Space marine weapon analysis
Replies: 7
Views: 2959

Re: Space marine weapon analysis

I find the homing boarding torpedoes to be very handy as long as you have visible targets. You can't get fast burn upgrade so it's harder to box in a target with torpedoes compared to Imperial Navy. Those are guided torpedoes. HETing or All Ahead out of their way won't help like against normal torpe...
by Halstead
22 June 2016, 14:05
Forum: Adeptus Astartes
Topic: My inital impressions and opions of the SM faction
Replies: 74
Views: 13551

Re: My inital impressions and opions of the SM faction

Bludfist wrote:i dont know why you are saying that vanguards are dead vs close range bashas

their only decent weapon is MK, and that slow firing weapon has to make it through both your voss shields and 75 armor, no zzzaps to slow your ships either
They can get zzzap (tower) but no slowing like you said.
by Halstead
22 June 2016, 13:34
Forum: Imperial Navy
Topic: New Upgrade: Imperial Assassin
Replies: 9
Views: 4272

Re: New Upgrade: Imperial Assassin

Ubikuuu wrote:For now I haven't got the renown, but I will 100% try out SM Dauntless with Teleportarium and Assassin. XD
That's what I thought of when I saw the new upgrade in the patch notes!
by Halstead
22 June 2016, 13:31
Forum: General Gameplay Discussion
Topic: (Possible Bug) Void Transfer Broken on SM ships?
Replies: 5
Views: 1070

Re: (Possible Bug) Void Transfer Broken on SM ships?

Avlaen wrote:worked fine for me to when i tried it. are you using it manually or setting it to auto fire? maybe the auto fire logic isnt working.
It auto fire when an ally ship in the range lose its shield HP completely.
by Halstead
22 June 2016, 13:30
Forum: General Gameplay Discussion
Topic: First battle in skirmish mode: the enemy has favors already?
Replies: 4
Views: 964

Re: First battle in skirmish mode: the enemy has favors already?

Err. Right. So what's the point of choosing a difficulty level for your solo skirmish admiral? If I start to choose hard, or Elite, yes, of course I expect the game to give a bonus to my opponent to make the fight more of a challenge. But if I choose normal, I expect normal difficulty. So it may no...
by Halstead
22 June 2016, 13:06
Forum: Adeptus Astartes
Topic: Imperial Fist ships not yellow enough LOL
Replies: 12
Views: 3860

Re: Imperial Fist ships not yellow enough LOL

And here is the "Screw you, we're fricking awesome angry" archives of the esteemed Chapter.
https://1d4chan.org/wiki/Angry_Marines

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