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by Auzor
13 April 2016, 15:55
Forum: General Gameplay Discussion
Topic: Remove +50 Speed Upgrade
Replies: 87
Views: 11640

Re: Remove +50 Speed Upgrade

Removing +50 speed would have a few effects however: -more difficult to catch convoy ships -more difficult to dodge torpedos -more difficult to avoid bombs off all types -possibly: more value in MWJ. Overall I do agree it is too mandatory however. I would suggest giving everyone +25 speed, so we are...
by Auzor
12 April 2016, 21:19
Forum: Imperial Navy
Topic: General suggestions, Macros-Lances, Imperial Navy
Replies: 19
Views: 3001

Re: General suggestions, Macros-Lances, Imperial Navy

I've asked for it other threads but if you want IN to have an answer: You must buff Plasma Macros. Plasmas are supposed to be higher range Macros, that's great, cool, awesome. Except that when firing at max ranges you have 40%/20% accuracy. Much dps, much wow(not). I suggest giving Plasma Macros sp...
by Auzor
12 April 2016, 20:50
Forum: General Gameplay Discussion
Topic: What if we got rid of renown in multiplayer?
Replies: 50
Views: 8050

Re: What if we got rid of renown in multiplayer?

How about: -Your admiral starts of as a level 1, as per now. As he levels up, you auto-unlock the extra ship slots. (no renown cost). As the ship levels up, the upgrades are free; unless you want to replace them. Same for the skills; initial skills selection is free. Basically, redesigning your flee...
by Auzor
12 April 2016, 19:31
Forum: General Gameplay Discussion
Topic: Which Faction would you like to see the most in Battlefleet Gothic?
Replies: 352
Views: 66336

Re: Which Faction would you like to see the most in Battlefleet Gothic?

Let's not use the whole OP because that's how they were/are as how they're going to be in the future of this game. Being too powerful or too weak is a design choice. There are plenty of ways to make the Necrons NOT over the top, as long as the designers have the vision to see/implement it. My bigge...
by Auzor
12 April 2016, 13:47
Forum: General Gameplay Discussion
Topic: Which is the least powerful/capable faction?
Replies: 91
Views: 10607

Re: Which is the least powerful/capable faction?

Is there a need for this? it is common knowledge that the Imperial navy tries to be a jack of all trades (master of none at all), and with the its slowness, it makes sure the enemy can engage it at its favoured playstyle. Jack of all trade races can work, but only when they are the fastest race and...
by Auzor
12 April 2016, 13:08
Forum: Imperial Navy
Topic: General suggestions, Macros-Lances, Imperial Navy
Replies: 19
Views: 3001

Re: General suggestions, Macros-Lances, Imperial Navy

Putting *more* emphasis on torps would mean the IN becomes even more dependent on *hitting* with them... With buffed torps, IN would keep having anemic broadsides. how on earth would buffing torps give IN weak broadsides? I think he meant if we keep focusing on buffing Torps and not guns then IN wi...
by Auzor
11 April 2016, 21:31
Forum: Imperial Navy
Topic: General suggestions, Macros-Lances, Imperial Navy
Replies: 19
Views: 3001

Re: General suggestions, Macros-Lances, Imperial Navy

First off lets not do this whole large scale thing ok guys? Lets start with one thing at a time, sweeping changes that compleatly throw everything up in the air is the worst Firstly reparing damaged modules, make that a engineer, repair efficeny crew point related upgrade As of right now no one rea...
by Auzor
11 April 2016, 16:55
Forum: Imperial Navy
Topic: General suggestions, Macros-Lances, Imperial Navy
Replies: 19
Views: 3001

General suggestions, Macros-Lances, Imperial Navy

A. General gameplay -crits, especially engine crit can make ships essentially useless. A long range ship (/cough, Chaos) may still affect the battle.. a ship relying on front torpedoes, or ramming is basically a sitting duck or decoration. If mr Torpedoboat is playing against orks with engines gone...

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