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by Deuzerre
03 April 2016, 14:52
Forum: Ideas & Suggestions
Topic: Suggestion: More Dynamic Criticals System
Replies: 2
Views: 600

Re: Suggestion: More Dynamic Criticals System

I'm on the edge with this. I think that perma-damage rings a bit to gameplay. For example, as chaos, you often aim at engines first so you can be pretty sure the enemy won't catch you or run away. However, what you say is true: It could be a bit more dynamic if you could "fix" damaged syst...
by Deuzerre
03 April 2016, 13:56
Forum: General Gameplay Discussion
Topic: BFGA Better As Softcore RTS
Replies: 68
Views: 8440

Re: BFGA Better As Softcore RTS

It's there to allow players that aren't good at micro to micro.
by Deuzerre
03 April 2016, 13:52
Forum: General Gameplay Discussion
Topic: BFGA Better As Softcore RTS
Replies: 68
Views: 8440

Re: BFGA Better As Softcore RTS

Malanthor wrote:I am not sure I agree with everything you say but for sure I do want less ability spam, and more focus on tactical movement.


Tactical cogitators are there for that.
by Deuzerre
03 April 2016, 13:49
Forum: Ideas & Suggestions
Topic: Suggestion: Save behaviour preset
Replies: 1
Views: 309

Suggestion: Save behaviour preset

one of the slightly annoying bits that I always have to do during deployment is re-do all my combat ranges / orientation settings for every ship in the fleet.

Couldn't there be a wy to "save" range settings?
by Deuzerre
03 April 2016, 11:20
Forum: Chaos Warfleet
Topic: Mark of Nurgle question
Replies: 39
Views: 5043

Re: Mark of Nurgle question

If we had to rework marks, what would you do? Khorne I'd go for "rage" or something that boosts all types of boading actions and an increase in speed Slaanesh I'd go for a confusion thing that makes an enemy ship act at random and an increase in manoeuverability for ships Tzeentch is prett...
by Deuzerre
03 April 2016, 09:31
Forum: Chaos Warfleet
Topic: Mark of Nurgle question
Replies: 39
Views: 5043

Re: Mark of Nurgle question

Nurgle's impact is mostly psychological. Since you're kyting with your fleet and the enemy doesn't dare to approach your nurgle ships because of the risks involved and the inefficiency of boarding. It's basically compensating for a weakness. Tzeentch's interesting too, with the ability to hide your ...
by Deuzerre
03 April 2016, 08:47
Forum: Ork Pirate Fleets
Topic: Ork weapons; halve the dmg, double the fire rate
Replies: 32
Views: 6857

Re: Ork weapons; halve the dmg, double the fire rate

Personal opinion: Increasing the fire rate of small guns makes sense and halving the damage makes a lot of sense (dakka dakka dakka, more "reliable" through numbers of shots, etc...), but for the bigger guns, it is un-orky. They may like to shoot a lot, but they're messy in their way of do...
by Deuzerre
02 April 2016, 20:26
Forum: Ideas & Suggestions
Topic: Why can't upgrades increase the points cost of a ship?
Replies: 33
Views: 6010

Re: Why can't upgrades increase the points cost of a ship?

I haven't read the whole thread, but here is how I see it: Pros: - Improves balance - Improves customisation - Improves fleet building (you may want to keep a few non-upgraded ships to squeeze in some matches) Cons: - Needs a rework on battle sizes - May need the ability to reverse some changes in c...

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