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by MiniCLoud
10 April 2016, 05:58
Forum: Technical Support
Topic: Insurbordination bug
Replies: 6
Views: 1054

Insurbordination bug

fleet deployed : 4 light cruisers with imperial navy favour, 1 cruiser with inquisition favour

Suddenly, at some random time in game, all 5 ships went insurbordinate, including the admiral ship.
(I think it's when 1 ship got at 30% hull)
by MiniCLoud
10 April 2016, 05:48
Forum: Technical Support
Topic: Emergency Capacitor Auto use
Replies: 4
Views: 1155

Re: Emergency Capacitor Auto use

An auto-activation when shield is depleted shouldn't be hard to implement I guess x)
by MiniCLoud
10 April 2016, 05:47
Forum: Technical Support
Topic: [BUG] Multiple torpedo volleys
Replies: 2
Views: 640

Re: [BUG] Multiple torpedo volleys


It's possible when the torpedoes are set in automatic mode, and that you manually activate it at the same time as the AI.
by MiniCLoud
10 April 2016, 05:20
Forum: General Gameplay Discussion
Topic: Which Faction would you like to see the most in Battlefleet Gothic?
Replies: 352
Views: 80584

Re: Which Faction would you like to see the most in Battlefleet Gothic?

- Voted for Taus - Would also vote for necrons and tyranids for originality. all others are, more or less, duplicate of already existing races, so less priority for me. to give a preference order : 1) dark eldars, althought being as much alike as eldars, its still a major race on it's own 2) Adeptus...
by MiniCLoud
10 April 2016, 04:34
Forum: Ideas & Suggestions
Topic: Imperial Navy feedback
Replies: 1
Views: 709

Imperial Navy feedback

Here is a whole feedback about what I played during the game until now : TL:DR : - Lunar and Gothic ships are bad - Imperial navy reinforcement abilty needs rework - Nova needs a less RNG-rework - Augur disruptor and Recon beacon rework - Fire protection system and navigationnal shields are RNG-usel...
by MiniCLoud
29 March 2016, 16:30
Forum: Ideas & Suggestions
Topic: Taunt rework proposal
Replies: 11
Views: 2015

Re: Taunt rework proposal

That sounds 'Star Warish' xD

I don't know if w40k lore has a similar but it's still a good idea to take into account, as it allows reduced engines to close distance without making it stupid.
As said above, it would be nice having different kind of Taunt for each races
by MiniCLoud
29 March 2016, 05:39
Forum: Ideas & Suggestions
Topic: General thoughts, balance, ideas
Replies: 2
Views: 848

General thoughts, balance, ideas

So I've been playing the game alot and since the beggining, and encountered any strategy, bugs and all other stuff you could met since then, so I'm making a general thought, and overall feeling about what it feels like now. So, gameplay wise, the game looks really good : - Strategy is here, content ...
by MiniCLoud
28 March 2016, 01:44
Forum: Technical Support
Topic: [BUG] 5+ active skills
Replies: 1
Views: 598

[BUG] 5+ active skills

So here is the problem : I'm actually running a Battleship 'Retribution' with the Adeptus Mechanicus favor granting him +1 skill and +1 upgrade. But in game you can't have more than 4 active skills, making it impossible to use the fifth skill since it doesn't have the place. I haven't seen this in k...

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