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by Sio'are
13 June 2016, 13:46
Forum: General Gameplay Discussion
Topic: Codex Answers Compiled
Replies: 20
Views: 5311

Re: Codex Answers Compiled

I was wrong, It'll be out soon. =p
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

ASSAULT ACTIONS Troop Value : Troop Value is a defensive value that isn’t taken into account if you are the one assaulting the enemy ship. It is only taken into account for the defender when it is assaulted. To overcome strong Troop Value, you can either multiply the number of assault actions, trig...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

EXECUTION AND MUTINY Executing an officer places a new, inexperienced captain at its helm, but all crew isn’t ready to follow just anybody, and to fight to the death, thus causing a mutiny. Mutiny has a Tooltip you can see by letting the mouse over its icon, but I will resume its effects : Upon exe...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

CAMPAIGN Threat Gauges : The Threat bars only act as a cap for the Threats' activity. There is no "special effect" if they are filled. Difficulty : The IA does not become significantly smarter with the difficulty. The modifications set with difficulty are : Easy : Enemy Fleet point at the...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

PRIORITY TARGETING There is two kind of Prioritizations, the Target’s importance, and the Target’s subsystems Priority Targets : Set from 1 (High priority) to 4 (Low Priority), The Priority setting determines two things : First, it dictates the use of skills set on auto-launch. While some will not ...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

ACCURACY Calculations : The accuracy maluses/bonuses are calculated in this given order : 1) Accuracy = Flat, it gives the base of the equation and is taken from the faction’s precision attribute. It depends on the distance between the attacker and its target.. 2) Holofield = -60% at max value 3) L...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

SHIPS EXPLOSIONS Explosions : The ship’s explosion event, known as a Plasma Engine Surge, randomly happens with a 20% chance at the destruction of the ship. It causes half the ship’s maximum hull points in damages all around it. The Escort ships never explode, their Plasma Engines too small to caus...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

UPGRADES Targeting Matrix and Faction Equivalents: Targeting matrix and its factions equivalents have the following effect : It reduces by 50% the accuracy penalty on Macro-Weapons if they fire above 6k. Now, if it's still a bit cloudy, here is how it works : (Taking Imperial/Chaos Accuracy as an e...
by Sio'are
13 June 2016, 13:45
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

CREW Squadron Sergeant (and faction equivalent): The Squadron Sergeant and faction equivalent give all ordnances a Dodge attribute with a certain value. It affects all ordnances, even those not deployed through launch bays, such as the Darkstar Squadron Eldar skill. Squadron leaders and faction equ...
by Sio'are
13 June 2016, 13:44
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23309

Re: FAQ

RAMMING TL;DR : For those that do not understand code and programming, Ramming damages are calculated as such Damages are functions of Speed and Max Life, modified by Attributes (Fragile, Spur, etc) and mitigated by the Armour value of the side of the ship hit. Explanations : For the others, here i...

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