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by Sio'are
16 June 2016, 09:44
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 38295

Re: Codex Sages : Gameplay questions

Kor'o Elys'eir Sio'Are Kaith Kir'qath is here. By the way, my name means Admiral from Ely'seir Sio'Are the Competent Defender. The more you know. POINT FLEET COST DIFFERENCE BETWEEN OLD AND NEW ELDAR PATTERN SHIPS Why point difference between both Shadows pattern is 23 points and only 12 points betw...
by Sio'are
15 June 2016, 14:31
Forum: General Gameplay Discussion
Topic: Codex Answers Compiled
Replies: 20
Views: 5226

Re: Codex Answers Compiled

The thread compiling and rewritting my answers is now up here :

viewtopic.php?f=3&t=15924&p=50596#p50596

I thank again RedDevil for his/her work on this thread in the meantime.
by Sio'are
15 June 2016, 14:21
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

BONUS CALCULATION Multiple percentage bonus stacking: Bonus calculations are multiplicative. The way most percentage bonuses are calculated is Base x 1.5 x 1.5 (in case of two bonuses indicating "+50%" or "150%") Flat bonus and percentage bonus stacking: There is no global rules...
by Sio'are
15 June 2016, 14:20
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

ELDAR SPECIFICITIES Holofields : Holofields can be modified by two different critical damages. Usually having a 80% chance to absorb Lance attacks and reducing enemy macro-accuracy by 60% at max speed, a critically damaged Generator or Sail impede that. Each sail lost reduce the Holofield efficienc...
by Sio'are
15 June 2016, 14:19
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

CRITICAL DAMAGES Hull Breach : The Hull Breach Critical damage is just a straight damage of 50 points to the enemy hull. It is useful for Assault Action oriented fleets to heavily damage ships and gain more renown. Temporary to Permanent Critical Damage: A temporary critically damaged part cannot b...
by Sio'are
15 June 2016, 14:19
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

FLEET UPKEEP Fleet Upkeep is a loss of renown calculated at the end of each game. It is used as a fine tuning mechanic to mitigate heavy losses and winning streaks (Especially in late game). The rules of Fleet Upkeep is : For each ship in perfect condition in your fleet (Brought to battle or not), ...
by Sio'are
15 June 2016, 14:18
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

PHENOMENONS Asteroid Fields : The Effects of Asteroid fields are : 1) Moving inside an asteroid field will slightly damage your ship as long as it moves. Frontal armour mitigate those damages. These damages can be denied with an upgrade. 2) If a ship in the asteroid field is targeted by enemy macro...
by Sio'are
15 June 2016, 14:18
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

LEVEL UP SYSTEM Captains : The Captains gain 100XP with each mission, successful or failed, except if the ship was destroyed. As for the Threshold for each Levels: LVL 1 > 2 : 100 LVL 2 > 3 : 200 LVL 3 > 4 : 300 LVL 4 > 5 : 400 LVL 5 > 6 : 500 LVL 6 > 7 : 600 LVL 7 > 8 : 700 LVL 8 > 9 : 800 LVL 9 >...
by Sio'are
15 June 2016, 14:17
Forum: General Gameplay Discussion
Topic: FAQ
Replies: 25
Views: 23239

Re: FAQ

TRAITS

Savage Boarding :

Savage Boarding only gives +1 Assault Action to the Boarding action. As such, it does not affect the Boarding Torpedoes, Lightning Strikes, or Shokk-Attack mega Kannon.
by Sio'are
15 June 2016, 13:58
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 38295

Re: Codex Sages : Gameplay questions

Kor'o Elys'eir Sio'Are Kaith Kir'qath, Admiral of the Tau Kor'Or'Vesh, is now online. BOT MODIFICATIONS REGARDING DIFFICULTY What's the exact difference between bots on various difficulty levels? We've already noticed that the harder the bot, the more he "cheats" on upgrades, aka you have ...

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