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by Flyingrhinoman
03 March 2016, 23:24
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 133353

Re: Imperator's mod idea

I hope there is mod support andwith the way the ships are designed if there was just a Module editor for upgrades then most of this forum is taken care of.
by Flyingrhinoman
03 March 2016, 22:13
Forum: Stories and Lore
Topic: Community Story Project: Discussion and Review Page
Replies: 71
Views: 10189

Re: Community Story Project

I think even escorts have several fully fledged commissars on bored to make sure that several thousand crew men are all faithfully fulfilling their duty. If not then almost certainly a junior commissar is on board
by Flyingrhinoman
03 March 2016, 19:04
Forum: Stories and Lore
Topic: Community Story Project: Discussion and Review Page
Replies: 71
Views: 10189

Re: Community Story Project

Why don't we, as a community, start with one of the escorts. My pick is a cobra
by Flyingrhinoman
03 March 2016, 18:51
Forum: Stories and Lore
Topic: Community Story Project: Discussion and Review Page
Replies: 71
Views: 10189

Re: Community Story Project

With the lore in mind, I would focus on the second rate officers that oversee functions of singular ship mechanisms. Since each weapon is manned by hundreds of men so focusing on the one actually making the decisions for the weapon makes the story more interesting. Also few are actually allowed to m...
by Flyingrhinoman
03 March 2016, 18:06
Forum: Stories and Lore
Topic: Community Story Project: Discussion and Review Page
Replies: 71
Views: 10189

Re: Community Story Project

The old rule book gave sector maps for the gothic war. Gives a really neat way to tie different and disparate battles together. If people signed up or there was list of those participating in this story, when those meet in game could create battlelogs for the different battles. The other option is t...
by Flyingrhinoman
03 March 2016, 17:56
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 133353

Re: Imperator's mod idea

-Increased speed and turn rate for some vessels. Um, I think that the turning rate was pretty spot on. Remember; in the TT that pretty well any ship other than an escort could only turn 45* unless they used the Come to New Heading special order; which then halved their firing rate. Escorts could tu...
by Flyingrhinoman
03 March 2016, 17:46
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 133353

Re: Imperator's mod idea

Also plasma batteries just gave more range in TT rather than higher damage. In reference to earlier post I believe the actual weapon I was referring to is the Groveton nova cannon that created a black hole on your turn after firing it. It would then drag stuff to ward it and if ships got to a certai...
by Flyingrhinoman
03 March 2016, 17:39
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 133353

Re: Imperator's mod idea

The nova cannon shells are a great idea but I would limit the use like they were in the TT. Also I would add for some of the more destructive weaponry an side affect when destroyed like fire (dot) on own ship or explosion that damages other modules. Specifically, the warp related weapons (nova canno...
by Flyingrhinoman
03 March 2016, 17:30
Forum: General Gameplay Discussion
Topic: How many "points" is competitive multiplayer?
Replies: 16
Views: 3103

Re: How many "points" is competitive multiplayer?

With the way the game works, the massive battles get micro management intensive. Even the TT got management heavy when the points go past the 3000 point mark, and that's turned based. The Apocalypse version might be a good update as the AI would need to be more robust. The other option is to have a ...
by Flyingrhinoman
03 March 2016, 04:46
Forum: General Gameplay Discussion
Topic: Fleet compositon
Replies: 5
Views: 1461

Re: Fleet compositon

the fleet I own consists of the following 1 Apocalypse 1 Retribution 2 Mars class battle cruisers 1 gothic class 2 dominator class 4 lunar class 2 defiant light cruisers 3 firestorm escorts 8 sword secorts 4 cobra class escorts I field generally most of the cruiser and I normally play 1500- 2500 poi...

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