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by Imperator5
27 February 2017, 17:44
Forum: Bug Reports
Topic: Graphic bug in new patch
Replies: 10
Views: 2447

Re: Graphic bug in new patch

1200x1024 is also a bit buggy.
by Imperator5
22 February 2017, 07:32
Forum: Off-Topic
Topic: [SPAM TOPIC] Here is Practical Explanation about Next Life,
Replies: 8
Views: 8281

Re: Here is Practical Explanation about Next Life,

This was spam I'm afraid you got baited.
by Imperator5
17 February 2017, 21:55
Forum: Chaos Warfleet
Topic: Humble request for Audio Feedback on Chaos and maybe other Factions aswell?!
Replies: 3
Views: 748

Re: Humble request for Audio Feedback on Chaos and maybe other Factions aswell?!

Space marines could use a bit better voices though. Look to the Dawn of War series. The other races all got it very cool.
by Imperator5
16 February 2017, 17:06
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 81053

Re: Veritatem Imperialis mod - Version PR-0-1

http://www.gamekult.com/actu/whats-next-de-focus-le-recap-de-nos-previews-A173275.html 9 games there, for a small studio. Thats the publisher Focus, the dev team is tinderlos, 2 different entities no? I think Focus may shuffle devs around for projects between studios. Some publishers do that. I cou...
by Imperator5
16 February 2017, 12:56
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 81053

Re: Veritatem Imperialis mod - Version PR-0-1

As expected, though it is no surprise that there is not enough manpower. This game never had a lot of developers even when it was in full development, and they seem to have become only even more scare since and Focus seem to have taken up too many projects for its capacity. I remember back when ther...
by Imperator5
15 February 2017, 20:03
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 81053

Re: Veritatem Imperialis mod - Version PR-0-1

I'm not asking you to make time for the mod, I'm just making a comment. In regards to asking about a certain ship.. I was just wondering how modular are the models. Like the imperial battleships modded so far.. the weapon systems are modular right? So the victory for example, with 3 lance batteries...
by Imperator5
15 February 2017, 16:24
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 81053

Re: Veritatem Imperialis mod - Version PR-0-1

I'm sorry if I was not clear. The reason why battlebarge can not be given lances is that there are no lance models for them in the SM arsenal so we can not put them onto it. There is no existing model for them in game.
by Imperator5
15 February 2017, 09:54
Forum: General Gameplay Discussion
Topic: Veritatem Imperialis mod - Version 1.2
Replies: 653
Views: 81053

Re: Veritatem Imperialis mod - Version PR-0-1

wouldnt be shocked either.. so heres to hoping... though we all know hope is the first step on the road to disappointment. At least IN ships are some what mod-able. What about SM ships? Can the port and starboard macro battery of say the Battlebarge be replaced by lance battery if the weapon system...
by Imperator5
14 February 2017, 17:46
Forum: Bug Reports
Topic: too quick Archeron duplication
Replies: 4
Views: 829

Re: too quick Archeron duplication

I recall an old bug with torpedoes. These seem to have to do with latency issues in MP and the communication time between the two players' games.

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