Search found 144 matches
- 05 March 2017, 20:43
- Forum: Bug Reports
- Topic: Ships bug out and won't fire
- Replies: 3
- Views: 1309
Ships bug out and won't fire
So this will happen randomly I notice. It's happened to me while playing as IN, and Chaos so far. Sometimes while playing some ships mid round will just stop shooting. I just had a round with a chaos light cruiser not firing any weapons besides me using lighting strikes, skills, and orders. Beyond t...
- 05 March 2017, 04:12
- Forum: Ideas & Suggestions
- Topic: Neighbor's Ultimate Idea, Suggestion, wishlist thread.
- Replies: 7
- Views: 1822
Re: Neighbor's Ultimate Idea, Suggestion, wishlist thread.
Thing is, when you lose weapon systems to RNG, it can seriously hamper your ship. While I didn't explain the number of enemies.. I should have, but I was thinking for 4 players.. They should face starting from say 8-12 ships to about 25 ranging from all types of ship classes. Perhaps youre right tha...
- 04 March 2017, 21:14
- Forum: Ideas & Suggestions
- Topic: Neighbor's Ultimate Idea, Suggestion, wishlist thread.
- Replies: 7
- Views: 1822
Neighbors Update to ultimate wishlist.
Additions to The Ultimate idea thread- 2v2 is ok, but I have several friends, and I know a bunch of the rest of our community who want to play with their friends and fight the AI. Now we already have skirmish and elite battles mode which are great and all, but I think and this has been pointed out b...
- 04 March 2017, 16:38
- Forum: General Gameplay Discussion
- Topic: Veritatem Imperialis mod - Version 1.2
- Replies: 653
- Views: 109388
Re: Veritatem Imperialis mod - Version 1.2
For the Lux and Inferno, I was saying for projectile usage. I know the models can;t be changed right now, but like the Mercury battlecruiser, let the macro battery fire a laser. I think the Bombardment version of SC and BB would be very strong, so much suggestion would be to low the actual damage th...
- 04 March 2017, 02:01
- Forum: General Gameplay Discussion
- Topic: Veritatem Imperialis mod - Version 1.2
- Replies: 653
- Views: 109388
Re: Veritatem Imperialis mod - Version 1.2
Well I'd like to place some ideas to ships that would be possible under current modding situation should this mod kick back into full life at some point. Imperial Navy- Beyond all the current battleships right now, (GW)Nemesis Fleet Carrier- Dorsal Lance turrets, 3 hangers. the ultimate Imperial Car...
- 03 March 2017, 00:56
- Forum: General Gameplay Discussion
- Topic: Veritatem Imperialis mod - Version 1.2
- Replies: 653
- Views: 109388
Re: Veritatem Imperialis mod - Version PR-0-1
Gotcha, well I hope to see a full resurrection of this mod!
- 02 March 2017, 23:41
- Forum: General Gameplay Discussion
- Topic: Veritatem Imperialis mod - Version 1.2
- Replies: 653
- Views: 109388
Re: Veritatem Imperialis mod - Version PR-0-1
Beware the Rok!
Pretty awesome this is back up again!
With the Resurrection of the mod, what are the goals, and ideas in mind?
I've also wanted to ask.. the Mercury.. I was wondering why it shoots lasers, and not macro shells. It's said to have weapons batteries. JW thats all.
Pretty awesome this is back up again!
With the Resurrection of the mod, what are the goals, and ideas in mind?
I've also wanted to ask.. the Mercury.. I was wondering why it shoots lasers, and not macro shells. It's said to have weapons batteries. JW thats all.
- 02 March 2017, 23:30
- Forum: General Gameplay Discussion
- Topic: PistonMiner's mods
- Replies: 16
- Views: 13609
Re: PistonMiner's mods
death match? You mean cruiser clashes?
- 02 March 2017, 03:50
- Forum: General Gameplay Discussion
- Topic: PistonMiner's mods
- Replies: 16
- Views: 13609
Re: PistonMiner's mods
PistonMiner wrote:I have updated the OP with a new version which should address this problem.
Very awesome! I see it does Crusier clash and Date Recovery, does it also work with breakthrough, planetary assault etc?
Thank you so much!
- 01 March 2017, 00:24
- Forum: General Gameplay Discussion
- Topic: PistonMiner's mods
- Replies: 16
- Views: 13609
Re: PistonMiner's mods
The changes you made only affects custom battles. It doesn't do anything for skirmish and elite battles.
The addintional points does make the game a hell of alot more fun imo. If it were usable with persistant battles(skirmish/elite) it would be even better!
The addintional points does make the game a hell of alot more fun imo. If it were usable with persistant battles(skirmish/elite) it would be even better!