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by Someuntrustworthygit
21 July 2016, 21:12
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

Of course it looks like that in game. Are you even aware of how things would look if they were on scale? Should we scale up the map to realistically match ship combat, to follow short range combat you would need to scroll hundreds whole screens, as ships (i'm thinking of cruisers to be precise) wou...
by Someuntrustworthygit
20 July 2016, 19:33
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

I think i missed another important point. Banjojohn is right: ship-to-ship combat is carried at ENORMOUS distances. We're not talking few hundred meters, not a couple tens of kilometers. We're talking about tens of thousands kilometers and even more . Probably it's not the best source, but in the b...
by Someuntrustworthygit
17 July 2016, 00:31
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

I already said that maybe armor piercing big shootas weren't a good idea, but orks, as you said, defy the laws of physics, thus if you attached a power klaw to an imperial ship it would rip it apart, but orks already have power klaws on the ship models and ork can prett much make anything work, eve...
by Someuntrustworthygit
17 July 2016, 00:23
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

Its "Orky" but it doesnt make sense as part of an orky ship design. Look more at the dark eldar.. needle things for what I'm talking about for a weapon system that deals with assaults. what do you mean that it's "not an orky ship design"? because it seems that this would be a th...
by Someuntrustworthygit
13 July 2016, 17:26
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

I already said that maybe armor piercing big shootas weren't a good idea, but orks, as you said, defy the laws of physics, thus if you attached a power klaw to an imperial ship it would rip it apart, but orks already have power klaws on the ship models and ork can prett much make anything work, even...
by Someuntrustworthygit
12 July 2016, 03:56
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

I dont like either idea, I dont think they fit with the lore or the orks. Any close range physical attack like a broadside 'power claw' should be tied to assault actions, like... boosting the number of assault attacks the ship makes, or reducing troop value of the target ship, or some other modifie...
by Someuntrustworthygit
05 July 2016, 20:45
Forum: Ideas & Suggestions
Topic: ork skill idea.
Replies: 0
Views: 462

ork skill idea.

FIRE ALL DA DAKKA: at the location of your broadsides, you fire your amount of broadsides as lotsa gunz x2 (so 32 for basha's, 64 for terror's/hammer's, and 96 for dethdeala's) having a cooldown of 40 seconds, it isn't as good as it seems though because of the drawbacks such as accuracy completly re...
by Someuntrustworthygit
05 July 2016, 20:31
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

If they made turrets in any way able to do capital scale damage, they would have to make fighters able to as well, since they are using the same scale of weapons. Lore-wise though, neither turrets nor fighters have weapons capable of being relevant to ships this size though. That is why they only a...
by Someuntrustworthygit
05 July 2016, 20:30
Forum: General Gameplay Discussion
Topic: Idea.
Replies: 21
Views: 2422

Re: Idea.

I dont like either idea, I dont think they fit with the lore or the orks. Any close range physical attack like a broadside 'power claw' should be tied to assault actions, like... boosting the number of assault attacks the ship makes, or reducing troop value of the target ship, or some other modifie...
by Someuntrustworthygit
28 June 2016, 21:21
Forum: General Gameplay Discussion
Topic: Ideas similar to the weird boy tower.
Replies: 5
Views: 1002

Ideas similar to the weird boy tower.

Dakka turrets: adds a lotsa gunz to the hull, not taking upgrades for lotsa gunz (really big gunz etc.), each crew point into grotz (because grotz increase skill and fire rate, similar to the weirdboy tower) increases the chance to fire 50% more shots by 10%. Kannon turret: adds a lotsa heavy kannon...

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