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by Ahzek Ahriman
16 February 2017, 14:33
Forum: Bug Reports
Topic: "Possible" Teleport Bug in Datarecovery(IronMan)
Replies: 1
Views: 239

Re: "Possible" Teleport Bug in Datarecovery(IronMan)

1. Wrong place. There is a bug section down below. 2. No, you're wrong. You can warp out with destroyed generator, only jump time is increased (quite significantly). It has always worked that way and it's supposed to work like that. Destroyed generator prevents micro warp jump, but the "big&quo...
by Ahzek Ahriman
29 November 2016, 20:27
Forum: Bug Reports
Topic: New fighter ordnance behaviour
Replies: 9
Views: 820

Re: New fighter ordnance behaviour

Yup, confirming it's a mess now. I lost some fighters, then "replenished" them, and then after I used fighter skill next time they again got spawned, even though no fighters were lost from the previous wave. Not to mention they still *sigh* tend to stuck in one place. Here again you can cl...
by Ahzek Ahriman
25 November 2016, 14:07
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 30102

Re: Codex Sages : Gameplay questions

awws that is sad to hear for a long time he was the main voice of Tindalos on these forums, he is missed now, i hope someone will try to fill in that spot it seems pretty necessary, the silence is causing frustration, and the frustration is doing bad stuff to the general atmosphere on the forum his...
by Ahzek Ahriman
25 November 2016, 11:49
Forum: Bug Reports
Topic: New fighter ordnance behaviour
Replies: 9
Views: 820

Re: New fighter ordnance behaviour

fighter squadrons stack now? do the effects stack? or only the visual i have mostly been playing SM yesterday and i noticed that the fighter skill bug for SM (only every second squad launched stayed) is fixed now but they dont stack goodbye torpedo effectiveness vs chaos?? i have seen new formation...
by Ahzek Ahriman
25 November 2016, 08:54
Forum: Bug Reports
Topic: New fighter ordnance behaviour
Replies: 9
Views: 820

New fighter ordnance behaviour

Newly spawned fighter squadrons take the same positions as other squadrons and overlap very uglily. Especially you can see that well at Despoiler, where sometimes 3 squadrons take up the very same position above the prow. What's the point of something like this? 20161125094100_1.jpg Please just brin...
by Ahzek Ahriman
24 November 2016, 17:09
Forum: News & Announcements
Topic: Update 1.8
Replies: 14
Views: 4251

Re: Update 1.8

...really? After such a long amount of time it took you, I thought we would get an actual, solid fleet painter , meanwhile you only gave us a few preset options, and you took the laziest possible approach with favours. No seriously, for me there could as well be no fleet colour choice since I prefer...
by Ahzek Ahriman
23 November 2016, 14:21
Forum: General Gameplay Discussion
Topic: Your Ideas to keep the game alive, PVP online or in PVE vs AI ?
Replies: 23
Views: 2594

Re: Your Ideas to keep the game alive, PVP online or in PVE vs AI ?

I'm afraid most of these changes either go against the developer's vision of the game, or are just too hard to pull off on a completed product. considering that imba matches are ok, engineered mechanics designed to cuase frustration and eldar death rays are all "part of the developers vision&q...
by Ahzek Ahriman
17 November 2016, 23:34
Forum: Off-Topic
Topic: left hand marines?
Replies: 12
Views: 944

Re: left hand marines?

makes sense i guess still looks really weird to me to see a terminator librarian wield his psychic sword in his left hand hurts my brain a bit, but that might just be a side effect of personal experience screaming about how wrong it is combined with first person view Since, as mentioned, it is GW w...
by Ahzek Ahriman
17 November 2016, 22:43
Forum: Ideas & Suggestions
Topic: 3 things I'd like to see changed
Replies: 2
Views: 428

Re: 3 things I'd like to see changed

I would be fine with warped out ships having the ability to redeply after a timer. Not for destroyed ones. Yeah, more 3d manoevering would be good. Greater battles are always good. The game can take up to 30 ships fighting before it gets laggy on my middle range pc. I can confirm, I haver a pretty ...
by Ahzek Ahriman
17 November 2016, 22:02
Forum: Off-Topic
Topic: left hand marines?
Replies: 12
Views: 944

Re: left hand marines?

Simplicity, that's the answer. It's easier and cheaper to make models of the same kind with the same handedness, in computer games it's easier to use 1 animation rather than 2, let alone the question of option to choose either. It really isn't a matter worth dwelling too much on, just assume marines...

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