Search found 434 matches
- 16 February 2017, 14:33
- Forum: Bug Reports
- Topic: "Possible" Teleport Bug in Datarecovery(IronMan)
- Replies: 1
- Views: 642
Re: "Possible" Teleport Bug in Datarecovery(IronMan)
1. Wrong place. There is a bug section down below. 2. No, you're wrong. You can warp out with destroyed generator, only jump time is increased (quite significantly). It has always worked that way and it's supposed to work like that. Destroyed generator prevents micro warp jump, but the "big&quo...
- 29 November 2016, 20:27
- Forum: Bug Reports
- Topic: New fighter ordnance behaviour
- Replies: 9
- Views: 1899
Re: New fighter ordnance behaviour
Yup, confirming it's a mess now. I lost some fighters, then "replenished" them, and then after I used fighter skill next time they again got spawned, even though no fighters were lost from the previous wave. Not to mention they still *sigh* tend to stuck in one place. Here again you can cl...
- 25 November 2016, 14:07
- Forum: General Gameplay Discussion
- Topic: Codex Sages : Gameplay questions
- Replies: 310
- Views: 43812
Re: Codex Sages : Gameplay questions
awws that is sad to hear for a long time he was the main voice of Tindalos on these forums, he is missed now, i hope someone will try to fill in that spot it seems pretty necessary, the silence is causing frustration, and the frustration is doing bad stuff to the general atmosphere on the forum his...
- 25 November 2016, 11:49
- Forum: Bug Reports
- Topic: New fighter ordnance behaviour
- Replies: 9
- Views: 1899
Re: New fighter ordnance behaviour
fighter squadrons stack now? do the effects stack? or only the visual i have mostly been playing SM yesterday and i noticed that the fighter skill bug for SM (only every second squad launched stayed) is fixed now but they dont stack goodbye torpedo effectiveness vs chaos?? i have seen new formation...
- 25 November 2016, 08:54
- Forum: Bug Reports
- Topic: New fighter ordnance behaviour
- Replies: 9
- Views: 1899
New fighter ordnance behaviour
Newly spawned fighter squadrons take the same positions as other squadrons and overlap very uglily. Especially you can see that well at Despoiler, where sometimes 3 squadrons take up the very same position above the prow. What's the point of something like this? 20161125094100_1.jpg Please just brin...
- 24 November 2016, 17:09
- Forum: News & Announcements
- Topic: Update 1.8
- Replies: 14
- Views: 6475
Re: Update 1.8
...really? After such a long amount of time it took you, I thought we would get an actual, solid fleet painter , meanwhile you only gave us a few preset options, and you took the laziest possible approach with favours. No seriously, for me there could as well be no fleet colour choice since I prefer...
- 23 November 2016, 14:21
- Forum: General Gameplay Discussion
- Topic: Your Ideas to keep the game alive, PVP online or in PVE vs AI ?
- Replies: 23
- Views: 4001
Re: Your Ideas to keep the game alive, PVP online or in PVE vs AI ?
I'm afraid most of these changes either go against the developer's vision of the game, or are just too hard to pull off on a completed product. considering that imba matches are ok, engineered mechanics designed to cuase frustration and eldar death rays are all "part of the developers vision&q...
- 17 November 2016, 23:34
- Forum: Off-Topic
- Topic: left hand marines?
- Replies: 12
- Views: 15972
Re: left hand marines?
makes sense i guess still looks really weird to me to see a terminator librarian wield his psychic sword in his left hand hurts my brain a bit, but that might just be a side effect of personal experience screaming about how wrong it is combined with first person view Since, as mentioned, it is GW w...
- 17 November 2016, 22:43
- Forum: Ideas & Suggestions
- Topic: 3 things I'd like to see changed
- Replies: 2
- Views: 565
Re: 3 things I'd like to see changed
I would be fine with warped out ships having the ability to redeply after a timer. Not for destroyed ones. Yeah, more 3d manoevering would be good. Greater battles are always good. The game can take up to 30 ships fighting before it gets laggy on my middle range pc. I can confirm, I haver a pretty ...
- 17 November 2016, 22:02
- Forum: Off-Topic
- Topic: left hand marines?
- Replies: 12
- Views: 15972
Re: left hand marines?
Simplicity, that's the answer. It's easier and cheaper to make models of the same kind with the same handedness, in computer games it's easier to use 1 animation rather than 2, let alone the question of option to choose either. It really isn't a matter worth dwelling too much on, just assume marines...