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by Jaw Rippa
27 May 2016, 08:55
Forum: News & Announcements
Topic: Balance Patch Next Week
Replies: 113
Views: 30669

Re: Balance Patch Next Week

Bludfist wrote:im just glad this, will hopefully result in a shake up of the ork one trick pony meta

I do share your hope :)

IN overhaul was amazing, lets see if you guys can pull it again, this time with orks/edlar!
by Jaw Rippa
27 May 2016, 08:14
Forum: Off-Topic
Topic: Whats going on with this game?
Replies: 78
Views: 11037

Re: Whats going on with this game?

Really though, it has been roughly a month since devs made a statement they'd communicate with community, unless Im mistaking. I do not regret getting the game though, campaign alone was very, very worth it. It just makes me sad how much potential Multiplayer has, yet we might start losing players b...
by Jaw Rippa
26 May 2016, 06:49
Forum: Ork Pirate Fleets
Topic: Blood Axes rework.
Replies: 18
Views: 3610

Re: Blood Axes rework.

Edited OP to have images representing my idea.
by Jaw Rippa
25 May 2016, 11:07
Forum: Off-Topic
Topic: Whats going on with this game?
Replies: 78
Views: 11037

Re: Whats going on with this game?

If the workload required to bring the game to OK quality-wize is more than 1 month, I think it would've been better to postpone the resease, instead of releasing an uncooked product. Seems FHI are very fond of their schedules and budgets, an understandable strategy, but... well, a disappointing one...
by Jaw Rippa
25 May 2016, 06:51
Forum: Bug Reports
Topic: Ork speed drop bug
Replies: 9
Views: 2477

Re: Ork speed drop bug

After I've stopped Tab + Q red button, the bug seems to stopped occuring. Until we get a hotfix, I suggest Selecting all units you want to big red button and pressing Q only once. This way it activates boost for all selected ships at once. I hope it helps, but still looking for a hotfix.
by Jaw Rippa
23 May 2016, 06:32
Forum: General Gameplay Discussion
Topic: Okay, I'm done
Replies: 24
Views: 3523

Re: Okay, I'm done

While it does feel unfair, you still have a chance against battleships. They don't have weapons on their back, so your safe bet it to get behind them and keep your ships out of targeting range.
by Jaw Rippa
20 May 2016, 06:07
Forum: Ork Pirate Fleets
Topic: Ork DethDeala Builds
Replies: 31
Views: 7280

Re: Ork DethDeala Builds

What about deathdeala with double megakannon and grot launchers? Or even a full grot launcha carrier?(so it has torps). Then simply spam assault boats. In the first case it does not even need to kite like usual carrier does, since doublemegakannnon will punish anything that gets too close. In the se...
by Jaw Rippa
19 May 2016, 12:37
Forum: Ork Pirate Fleets
Topic: Chained Squig Upgrade
Replies: 7
Views: 2368

Re: Chained Squig Upgrade

I agree, making an upgrade "mandatory" was a bad design choice. I don't think anyone enjoys random nature of ships warping out in the middle of the combat, so chained squigs become a must essentially crippling maximum ork potential. Make it so you can execute without the squigs. Or squigs ...
by Jaw Rippa
18 May 2016, 06:35
Forum: Ork Pirate Fleets
Topic: Orky Assault Boats?
Replies: 12
Views: 2179

Re: Orky Assault Boats?

Actually my previous post made me wonder: is it an alright idea to upgrade onslaughts with +3 turret upgrade? +3 turrets seem to be universal upgrade, but on compared to light cruisers and above, on escorts it does look powerful. We bring that against eldar and chaos: Onslaughts actually have an a-o...
by Jaw Rippa
18 May 2016, 06:23
Forum: Ork Pirate Fleets
Topic: Orky Assault Boats?
Replies: 12
Views: 2179

Re: Orky Assault Boats?

So, two or three Terrors and Deathdeala all launch-bay all the way? That is what? 16 squadrons worth of assault boats/target attacked? That and crap load of boarding torps and you are starting an ork colony at target! :o I need to try this!! Mind you, the target can accelerate away which allow for ...

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