Search found 24 matches

Go to advanced search

by LupusXIII
10 September 2016, 21:55
Forum: Beta Discussion
Topic: Tau Balance and an Idea
Replies: 55
Views: 4439

Re: Tau Balance and an Idea

I think the best idea would be to rework/replace the seeker missle upgrade in my opinion it dosnt feel right. And at the same time there is something i realy miss with all that markerlights i would have loved to see something that would allowe them to increase railgun accuracy past 6k distance. That...
by LupusXIII
09 September 2016, 17:30
Forum: Beta Discussion
Topic: Tau at Rank 8. A rant.
Replies: 61
Views: 4717

Re: Tau at Rank 8. A rant.

one options that was already mentioned in another post would be having a option to disable gravihooks to adjust the points this could be done in a similar way as they did for orks and there coustom loadouts
by LupusXIII
09 July 2016, 23:51
Forum: Adeptus Astartes
Topic: Master of the Forge and number of skills provided
Replies: 1
Views: 1146

Re: Master of the Forge and number of skills provided

MotF provides upgrade sloots not skills and it does increase the maximum number of upgrades by up to 4 to a total of 9 if the ship is level 10 and 3 points are put into the favor crewman
by LupusXIII
14 June 2016, 23:46
Forum: Eldar Corsairs
Topic: 09.06.15 (June 9th) Patch and what it mean for the Eldar Corsairs
Replies: 25
Views: 3637

Re: 09.06.15 (June 9th) Patch and what it mean for the Eldar Corsairs

Im well aware that this is not the TT and i absolutly endorse stat line changes for balance purpose, but the devs statet as wanting to stay as true to the existing format as possible. So it dosnt make sense to use made up loadouts of ships if there are already valid loadouts that havnt been used yet...
by LupusXIII
14 June 2016, 16:29
Forum: Eldar Corsairs
Topic: 09.06.15 (June 9th) Patch and what it mean for the Eldar Corsairs
Replies: 25
Views: 3637

Re: 09.06.15 (June 9th) Patch and what it mean for the Eldar Corsairs

To be honest i think most of this patch went into an entierly wrong direction the problem with Pulsars isnt fixed by tweaking the dmg values or CDs, sure it solved this crazy insta gib situation. But i still think there is something inherently wrong with the way they work and i strongly favor them t...
by LupusXIII
29 April 2016, 10:41
Forum: Ork Pirate Fleets
Topic: Mega Cannon on ork ships
Replies: 45
Views: 5866

Re: Mega Cannon on ork ships

there should be a 0k distance option for orks to get as close as possible were the accuracy is 100% the problem with 3k distance on 3k range weapons is as soon as the enemy is moving away from you they never shoot
by LupusXIII
28 April 2016, 09:53
Forum: Eldar Corsairs
Topic: Pulsar Changes Concept 2 - Outdated Concept
Replies: 15
Views: 1593

Re: Pulsar Changes Concept 2 - Outdated Concept

I still would favor a normal burst fire lance for pulsars because its much more accurate towards the lore and the TT. My proposed stats would be 12 dmg 3 atacks over the period of 1 sec with 11sec in between atacks making them effectivly 3 dps weapon, wile retaining some burst that is lower than ork...
by LupusXIII
27 April 2016, 22:53
Forum: Ork Pirate Fleets
Topic: Mega Cannon on ork ships
Replies: 45
Views: 5866

Re: Mega Cannon on ork ships

Dont waist renown on acc upgrade on orks it only effects guns above 6 k range which u never get on the kannonz range upgrade gives u more chances to do that alpha so its awsome though not as awsome as AP rounds
by LupusXIII
25 April 2016, 23:27
Forum: General Gameplay Discussion
Topic: Both players should have to agree to a surrender
Replies: 8
Views: 1059

Re: Both players should have to agree to a surrender

not entierly true it just takes patience of a IN or Ork player as they need to refrain from imediatly rush in and wait till the enemy is softend up or split up then this teams can be a massiv success
by LupusXIII
25 April 2016, 23:15
Forum: General Gameplay Discussion
Topic: Both players should have to agree to a surrender
Replies: 8
Views: 1059

Both players should have to agree to a surrender

Im realy getting anoyed by salty teammates who expect my 15k lanceboats to follow them in the midst of brawl and then surrender once there slaughtert while i keep chiping away on enemy ships from safe distance. So pleas make it so that both player have to vote for a surrender or only remove the play...

Go to advanced search