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by CTCParadox
10 May 2016, 04:30
Forum: General Gameplay Discussion
Topic: Dev Questions & Answers Session #1
Replies: 79
Views: 15815

Re: Dev Questions & Answers Session #1

Hull choice pretty much ends for the Eldar at level 3. After that you just unlock Shadow, Eclipse and Void Stalker slots. Some more ability to customise the Eldar would be great. You managed to add bombs, microwarps, and shield transfer into the game so a few Eldar weapon swaps should be okay. They ...
by CTCParadox
04 May 2016, 11:58
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 45951

Re: Codex Sages : Gameplay questions

After a consertation with Gue'la technopriests at Tindalos Interactive, it seems a misscommunication led to a problem of misunderstanding, probably from my end. The 18 tests due to turrets are made upon every GROUP of ordnances, and each failed test randomly destroys 1 craft in the group. Which fai...
by CTCParadox
04 May 2016, 01:09
Forum: General Gameplay Discussion
Topic: Dev Questions & Answers Session #1
Replies: 79
Views: 15815

Re: Dev Questions & Answers Session 01

Q#8 - The Eldar fleet is very anemic beyond the Light Cruiser choices, will there be new ships to supplement this? I would love to! Sadly, there’s no existing official reference. All the Eldar ships from the TT are here. As I don’t want to mix the Corsair with the craftworld fleet, there’s no lore-...
by CTCParadox
04 May 2016, 00:57
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 45951

Re: Codex Sages : Gameplay questions

18 Tests at 65% Chance to survive means 11.7% chances to survive. That may be not much, but you can send more ordnances ( A styx launches 24 crafts in a row for example), reduce the number of turrets on the enemy ship, or put crew member points in the Squadron Leader to greatly raise the odds of a ...
by CTCParadox
03 May 2016, 16:05
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 45951

Re: Codex Sages : Gameplay questions

Ah few points I'd like to clarify about turrets. Each of these targets have a chance to be shot down (35% in general, otherwise it is precised in the tooltip of the target.) by each turret. They then pass a test to see if they are shot down. with that in mind, 3 turrets gives your ship 3 additional ...
by CTCParadox
03 May 2016, 04:29
Forum: General Gameplay Discussion
Topic: Quality of Life thread.
Replies: 22
Views: 3395

Re: Quality of Life thread.

-Allow for the gas cloud and asteroid field areas to be permanently on rather than using the ALT key. there is already an option for that at the top right of the minimap Thank-you! I also, just found it 5 minutes ago, just before my game crashed due to the camera bug. I'm starting to think I need t...
by CTCParadox
28 April 2016, 08:22
Forum: Eldar Corsairs
Topic: Options for reasonably nerfing Pulsars
Replies: 82
Views: 7959

Re: Options for reasonably nerfing Pulsars

As far as being able to hit targets that are undetected, one of the primary complains about Eldar is that they are able to hit targets they have not spotted, allowing Eldar to not risk anything against unprepared fleets. Dealing with this issue would force Eldar to get additional detection buffs......
by CTCParadox
28 April 2016, 04:26
Forum: Eldar Corsairs
Topic: Suggestions for rebalancing Eldar as a whole
Replies: 15
Views: 2372

Re: Suggestions for rebalancing Eldar as a whole

My comments and thoughts. Remove Pulsar range upgrade : Yes, this is a compulsory upgrade. IMO Eldar should not have any range upgrades in order to force them to closer range. Starcannon Damage/RoF changes : Small changes to RoF and damage will not turn Starcannons into hit and run weapons. I think ...
by CTCParadox
28 April 2016, 04:09
Forum: General Gameplay Discussion
Topic: PSA: Ship Type Abbreviations
Replies: 40
Views: 5160

Re: PSA: Ship Type Abbreviations

And this is why this thread is silly, everyone uses different variations. and most common folk wont know them so will just abbreviate the name so Battle ship becomes BS battle cruiser BC Light cruiser LC. and unless your purposefully trying not to understand people its preety easy to tell which one...
by CTCParadox
28 April 2016, 03:58
Forum: General Gameplay Discussion
Topic: PSA: Ship Type Abbreviations
Replies: 40
Views: 5160

Re: PSA: Ship Type Abbreviations

tell them to crack open a 3rd grade history/social studies book and learn something. If you're going to play a game based on real life navies (using the names Frigate and Battleship and Broadsides etc) then learn the real life designations. Its not hard man. Then everyone is on the same page. Then ...

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