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by Tiamath
01 August 2016, 11:17
Forum: Stories and Lore
Topic: Strange Broadcast (short story)
Replies: 4
Views: 2132

Re: Strange Broadcast (short story)

Absolutely love your story! I am looking forward to the next part. Since I've read somewhere that sometimes ships emerge out of the warp before they even enter I kept wondering how far into the past can you be thrown. Your story raises few interesting questions. How will the immortal Emperor react t...
by Tiamath
26 April 2016, 01:50
Forum: Eldar Corsairs
Topic: Nerf the Voidstalker ASAP
Replies: 115
Views: 15911

Re: Nerf the Voidstalker ASAP

Yet another thread where people whine about Eldar being OP. I always say that people that don't manage to deal with Eldar are noobs with no concept of the game mechanics. As far I can see from many posts here, I am right. 1. Complaints about "invisible eldar" are stupid because you can fit...
by Tiamath
21 April 2016, 04:11
Forum: Ideas & Suggestions
Topic: Idea: Cinematic Replay Viewer.
Replies: 23
Views: 4599

Re: Idea: Cinematic Replay Viewer.

Oh yes!

Replays would allow to showcase the game better to a wide audience. Or you could store those extra juicy epic battles for later review.
by Tiamath
19 April 2016, 00:26
Forum: General Gameplay Discussion
Topic: Ready for Release?
Replies: 62
Views: 10171

Re: Ready for Release?

Hard question. For single mode capaign - probably. beating AI that rams its own ships on easy - sure even now with balance problems its possible its ready. For multi - read 100 posts about balance, bugs and other stuff and you will know that.. well isnt really ready for multi. Incurrent state most ...
by Tiamath
19 April 2016, 00:13
Forum: General Gameplay Discussion
Topic: The three biggest balance issues with the game right now
Replies: 67
Views: 10544

Re: The three biggest balance issues with the game right now

It was a well-written OP post, but I'm not really all that optimistic about the prospects of MP for this game. To put this in a state where it would be an interesting naval-type RTS, there's just way too many things that need complete overhauls IMO. 1) The abilities need to be SERIOUSLY adjusted. T...
by Tiamath
18 April 2016, 23:03
Forum: Chaos Warfleet
Topic: need help with chaos
Replies: 51
Views: 8141

Re: need help with chaos

Challenge accepted: BS pulsar with upgrades has only 12k range not 15k. While I do agree with your calculations on effective damage. I disagree with the statement about carriers. You still use them as rams and use the bombers at melee range. The standard eldar fleet has 6 launch bays. The Carrier C...
by Tiamath
18 April 2016, 21:09
Forum: Chaos Warfleet
Topic: need help with chaos
Replies: 51
Views: 8141

Re: need help with chaos

Which numbers did I get wrong? Eldar base holo stops 80% of the hits. 1 upgrade changes it to 90%. So if I fire 100 times at an Eldar ship and only 10% of my hits will hit it. Don't forget about macro accuracy and these Eldar will hit from 9k unless it's the BB then it hits from 12k. Then the armou...
by Tiamath
18 April 2016, 15:43
Forum: Chaos Warfleet
Topic: need help with chaos
Replies: 51
Views: 8141

Re: need help with chaos

Re-roll Eldar. Chaos, and the other factions, are fucked at the moment due to Eldar stopping 90% of any hits you get on them then 25% of the 10% that do hit. Plus they have supper lasers that do 90 damage in 3 seconds at all but CA level, and each ship runs at least 2 of these. Don't listen to this...
by Tiamath
18 April 2016, 14:36
Forum: Ideas & Suggestions
Topic: After the Match chat
Replies: 12
Views: 2237

Re: After the Match chat

Second this idea. I'm still a fresh admiral in MP and need all the guidance I can get. A post battle chat would go a long way to help players like me get better sooner and actually enjoy the game faster by learning the tricks not always told in tooltips. I would be glad to share my knowledge. Somet...
by Tiamath
18 April 2016, 14:30
Forum: Technical Support
Topic: Pulsars autocast problem
Replies: 11
Views: 2710

Re: Pulsars autocast problem

They autocast only at 6k, hovewer you can manually fire them at 9k, if you have that range upgrade. Void Stalker fire its heavy pulsars from 9k on autocast as well. Ok that s what i m doing, but they should autocast at 9k as Well. Yes, exactly. This needs to be fixed so they can make use of the add...

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