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by Larkis
29 April 2016, 15:46
Forum: Eldar Corsairs
Topic: Eldar un-fun.
Replies: 32
Views: 3577

Re: Eldar un-fun.

Everytime sombody in the internat say "im a game designer you must trust me, cause im a game designer" to improve there credibility i stop reading. :roll:if they think there opinion is not worthy enough to stay on there own feed, they shouldnt post it.
by Larkis
29 April 2016, 15:44
Forum: General Gameplay Discussion
Topic: Anyone else just quiting eldar battles?
Replies: 77
Views: 7394

Re: Anyone else just quiting eldar battles?

People who leave game should stay 4 rounds in warp with ALL of there ships. :twisted:

Srsly that is bullshit leaving, cause you just dont want to adapt or try new things out. :roll:

in other RTs i also cant change which race i face. :roll:
by Larkis
29 April 2016, 09:30
Forum: Off-Topic
Topic: I'll just leave this here.....
Replies: 13
Views: 1342

Re: I'll just leave this here.....

Instantbuy :shock:
by Larkis
28 April 2016, 09:16
Forum: General Gameplay Discussion
Topic: Cool Down for Tac Cog to prevent spamming..
Replies: 10
Views: 970

Re: Cool Down for Tac Cog to prevent spamming..

The most problem is that some tactics need a lot of mikro and other doesnt. For example: A longrange-lance chaosfleet or chaos-carrierfleet dont need mikro to work. Set assault-boats on auto, select target-system and priorities and then just circle around the enemy. No need for APM. But having a ork...
by Larkis
28 April 2016, 08:48
Forum: General Gameplay Discussion
Topic: Cool Down for Tac Cog to prevent spamming..
Replies: 10
Views: 970

Re: Cool Down for Tac Cog to prevent spamming..

I think this would work for me too. But multiplayer only. I dont need that, in singleplayer, but destruction looks much more awesome in bullettime. :lol:
by Larkis
27 April 2016, 19:15
Forum: General Gameplay Discussion
Topic: Why are fighters visible across the map like torpedoes?
Replies: 54
Views: 4688

Re: Why are fighters visible across the map like torpedoes?

You're still missing the whole point about the opportunity cost. Those fighters might help against some early game torps, but that's it. Most players won't launch them after the start of the game. So where is the problem with my idea? You call the fighters one time in early game, they are not visib...
by Larkis
27 April 2016, 18:56
Forum: General Gameplay Discussion
Topic: Why are fighters visible across the map like torpedoes?
Replies: 54
Views: 4688

Re: Why are fighters visible across the map like torpedoes?

And Fighters hardconter torpedoes, bombers and assault crafts. Right, but as soon as you deploy those fighters, you can't deploy bombers or assault craft. Those launch bays also mean you have fewer real weapons, which means you're not able to put out as much damage. Sure, you can counter those thin...
by Larkis
27 April 2016, 17:01
Forum: General Gameplay Discussion
Topic: Why are fighters visible across the map like torpedoes?
Replies: 54
Views: 4688

Re: Why are fighters visible across the map like torpedoes?

Generally speaking, it's always easier to hide smaller thing, not the other way around. Just like in modern day military tech, 'stealth' basically means making your signal smaller than your actual size. I dont 100% agree with this. Not only the size mathers, also the ability to mask signatures, whi...
by Larkis
27 April 2016, 15:55
Forum: Eldar Corsairs
Topic: Options for reasonably nerfing Pulsars
Replies: 82
Views: 5741

Re: Options for reasonably nerfing Pulsars

Why do so many people want to turn Pulsars into regular lances? Do we have to whitewash all factions so that they follow the same gameplay mechanics? Is that really the only solution people have in order to balance sides? Deal with the unfair advantage that Pulsars can hit undetected targets. Deal ...

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