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by shadowsfm
10 September 2016, 16:49
Forum: Bug Reports
Topic: Tau Beta Bugs
Replies: 10
Views: 1427

Re: Tau Beta Bugs

crashed on a tau vs tau AI after playing skirmish 2 hours. no crash log available tau light cruisers cost more than cruisers? on skirmish, i mostly battle eldar and tau, i hardly see chaos or imperium, and not once have space marines shown up breakthrough seem unbalanced in favor of the defenders? ...
by shadowsfm
08 September 2016, 21:43
Forum: Bug Reports
Topic: Tau Beta Bugs
Replies: 10
Views: 1427

Re: Tau Beta Bugs

crashed on a tau vs tau AI after playing skirmish 2 hours. no crash log available

tau light cruisers cost more than cruisers?

on skirmish, i mostly battle eldar and tau, i hardly see chaos or imperium, and not once have space marines shown up

breakthrough seem unbalanced in favor of the defenders?
by shadowsfm
07 September 2016, 19:11
Forum: Tau Fleet
Topic: Tau Fleet Predictions
Replies: 6
Views: 2182

Re: Tau Fleet Predictions

i heard rumors, they will be quick and focus on long range lance and seeker torpedoes, but low armor and shields
by shadowsfm
04 June 2016, 16:56
Forum: News & Announcements
Topic: Balance Patch Next Week
Replies: 113
Views: 25677

Re: Balance Patch Next Week

gives a like
by shadowsfm
26 May 2016, 15:58
Forum: News & Announcements
Topic: Balance Patch Next Week
Replies: 113
Views: 25677

Re: Balance Patch Next Week

sounds good to me. exciting
by shadowsfm
16 May 2016, 05:55
Forum: General Gameplay Discussion
Topic: Upon further reflection
Replies: 35
Views: 3643

Re: Upon further reflection

when you have been spotted, you can be targeted at maximum weapon range. people often forget that running silent requires the enemy to move in close again to reveal your ships
by shadowsfm
04 May 2016, 18:16
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 39632

Re: Codex Sages : Gameplay questions

FEEDBACK FOR THIS THREAD I hope you are satisfied with my work here, and I want to know your feelings about the way I do things. For example, are you okay with long posts like this one gathering answers, or would you prefer multiple posts answering to one question at a time ? Send your feedbacks in...
by shadowsfm
04 May 2016, 06:10
Forum: General Gameplay Discussion
Topic: Dev Questions & Answers Session #1
Replies: 79
Views: 13723

Re: Dev Questions & Answers Session 01

How do you 'build a fleet that will be able to face any situation' , when you have such a limited number of ship slots that you can fill? If you wanted to 'swap out' the ship for something else you then also completely lose all ship progression. you don't lose ship profession. the ship won't lose i...
by shadowsfm
04 May 2016, 03:59
Forum: General Gameplay Discussion
Topic: Dev Questions & Answers Session #1
Replies: 79
Views: 13723

Re: Dev Questions & Answers Session 01

if they extend the cooldown of pulsars, eldar ships would spend even more time running away :(
by shadowsfm
03 May 2016, 20:33
Forum: General Gameplay Discussion
Topic: Codex Sages : Gameplay questions
Replies: 310
Views: 39632

Re: Codex Sages : Gameplay questions

does prioritizing subsystems work with bombers and torpedoes?

if a weapons battery has 4 cannons, shouldn't the number of hits on the tool tip be 4?

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