Occasionally, and with no seeming connection, the game will launch in a pseudo-windowed mode (I can still see my toolbar) and it will progress through the intros until it hits the main loading screen, at which point it will load indefinitely. Upon checking system manager, it lists BFG:A as "Not...
But as part of a fleet it has to fill a role, and the Oberon doesn't fill any one role particularly effectively. It also doesn't say 'focus fire here to put the kibosh to my strategy'. My fleet building strategy is to fill the fleet with well rounded ships and avoid overspecializing. Look at your o...
So far, I love how the visual style and 'oomph' of BFG and the WH40k universe has been translated over. Top points to the artists and animators on the dev team. My main dislike so far is the limit on nitty-gritty ship customization. That said, we'd had almost nothing revealed so far about that, so i...
I'm perfectly okay with it being 2D. Battlefleet Gothic from the very beginning was shamelessly meant to be Wooden Ships and Iron Men in SPAAAAAAAAAACE. Just the the design of the ships themselves is very impractical for combat in 3D space. Even if it was introduced, everyone would just stick to the...
One of my biggest hopes for BFG:A is that it will create a competitive multiplayer community. I've had an itch for a multiplayer 'naval' combat game for years now, and so far my only brief remedy has been the sea battles in the Total War series. It's very heartening to see this Alpha get such a huge...
I would also love to see some way to customize our fleets beyond just ship colours and captain names. Being able to select an emblem, banner, and name for our fleet would be great and and hopefully not too difficult to add in. If time and money can be spared for it, it would be great to see more in-...
Oh boy was I excited when I saw this bit of news pop-up. I can't even remember how long it's been that I've been wishing for a Battlefleet Gothic PC game. I hope I'm chosen!